No more FPS games?

Samon said:
Yes, did you read about how much effort they put into the story, and the mere fact that you can move barrels around whilst theyre leaking petrol, and create walls of flames propels high in my wanted list.
It all sound pretty interesting, but TBH it's the pedigree of the game that's kept me interested. The Co-Developer of the Unreal games, moving away from a franchise that is possibly getting a little stale and trying something new? Sounds like a game with potential to me. I'm not expecting the third coming of christ (yes the third. He was around for a few days in November if you missed him), but it's probably going to just be a damned good game.
 
wilka91 said:
Is the FPS genre like ... dead?

actually, the fps gaming had just began!

bf2 is just going to be awesome.
ill have to add some of you guys when we get it. :angel:

i love WWII games tbh tho, like cod and dod.
 
BF2 is a MP game, I was talking more about SP FPS ... and I've never heard of Pariah or FEAR ... what are they?

Anyway, STALKER will kick ass.
 
Pariah is some kind of an epic space opera, from the makers of Unreal (I think)

Check out that other thread "New FEAR screenshots" to see what FEAR looks like

They both seem to have a solid singleplayer campaign
 
Rofl at this thread. How could the FPS genre die? Are you (no offence) thinking impaired?

Did you even bother looking an inch deep? FPS games are coming out everywhere. How can you even suggest such a rediculous idea.

FPS games are becoming the only genre out there. You are seeing more and more. And with technology advancing, that would just make fps games all the more worth it! Why would they be declining?

I am really shocked that anyone could think of this. I honoestly think you were just looking to post a thread, and came up with this poor excuse.
Sorry.
 
QUAKE 4!!! Huraay! Back to the good-old SP games with multiplayer on the side...the way its meant to be. Hopefully co-op is still present too.
 
CptStern said:
to el Chi and Dr Freeman:

"urge to kill Rising RISING, RISING!!" ;)

I love ww2 games!! yup that's right!! so you take that back and hope and pray that they'll be making ww2 games till the cows come in ..or you'll both be eating one of these *shakes fist at monitor* ;)
Oh bring it awn Stern :)
Seriously though, here's my problem with WW2 games as a whole: Yes, they can place you in the middle of some epic action; Call of Duty was especially good at the frenetic confusion of battle (the Stalingrad landing was fantastic, even though it was essentially Enemy at the Gates...). However, it just breeds laziness and stunts creativity. You develop a WW2 game - or indeed any game based on a real conflict - and it's all done for you. Weapons, vehicles, levels, stories, scenarios, etc. Why bother trying to innovate when history will provide all you need?

Sure they try and out-do each other by making squad tactics more impressive (or, as the massively over-rated MoH:AA did, ignoring them altogether) or by making it easier to die (not that they'd really ever touch on a horrors of war motif - the game that does that will earn my respect). And, as I already said, I don't remember America being the only f*cking country in WW2 but apparently they were according to Hollywood and, subsequently, the games market. The ignorance and arrogance of it all is verging on insulting. Which is another reason why Call of Duty was so refreshing; not only did you get to play as a limey oddball fending off Nazis with a cup of tea and a bowler hat, you got to play as a filthy Commie! Bugger me! The Russians lost millions upon millions and they generally get f*ck all recognition by the entertainment industry. I found the Brit and Russian campaigns far more interesting than the American ones.
Hey, for REAL originality (and perhaps flirting with controversy) you could have one of the campaigns as a German soldier on the front line - it'd be very interesting, don't you think?

I have a specific problem with WW2 games as opposed to those based on other conflicts because the market is saturated by them. It's only a matter of time before developers run out of wars to bleed dry, if you'll pardon the analogy.
Personally I'd like to see one that dealt with different armies and centred in world war 1 - THAT would be a "horrors of war" game. In fact, no it wouldn't. You'd be a semi-invincible one-man army who ran over the trencghes taking a few bursts of machine gun fire like a man, before being momentarily slowed down by some barbed wire and a shelling or two, sneezing through a cloud of mustard gas before single-handedly destroying the Austro-Hungarian/German entendre. And you'd be American.

In summation, they're lazy lazy games design, even though they can have some dramatic cinematic verve. But then so can games and films with an entirely fictional plot, characters, area, maybe even weapons and vehicles! Who knows what possibilities are out there? Not me, that's for sure; I'm a bullet-proof American killing machine, destroying half the Nazi army in a single burst of Thompson SMG fire.

Rant ends.
 
el Chi said:
Oh bring it awn Stern :)

*starts shadow boxing* you an me! man a mano! *accidentily punches corner of desk* ouchie! ow! ow! ow! that smarts!!


el Chi said:
Seriously though, here's my problem with WW2 games as a whole: Yes, they can place you in the middle of some epic action; Call of Duty was especially good at the frenetic confusion of battle (the Stalingrad landing was fantastic, even though it was essentially Enemy at the Gates...). However, it just breeds laziness and stunts creativity. You develop a WW2 game - or indeed any game based on a real conflict - and it's all done for you. Weapons, vehicles, levels, stories, scenarios, etc. Why bother trying to innovate when history will provide all you need?

I completely agree ...but done right it can really put you in the middle of one of the most important events in human history ..I think the glut of ww2 games and the declining popularity forces developers to try new things (brothers in arms)

el Chi said:
Sure they try and out-do each other by making squad tactics more impressive (or, as the massively over-rated MoH:AA did, ignoring them altogether) or by making it easier to die (not that they'd really ever touch on a horrors of war motif - the game that does that will earn my respect).

for it's time AA was great ..I felt they did a good job of showing the horror of war (considering technical limitations) during the beach landing level but there's so much more that can be done

el Chi said:
And, as I already said, I don't remember America being the only f*cking country in WW2 but apparently they were according to Hollywood and, subsequently, the games market.

I couldnt agree more ..at least you being a brit are sometimes represented ...imagine how I as a canadian feel ..I'm pretty sure there's never been a canadian soldier in a game.

el Chi said:
The ignorance and arrogance of it all is verging on insulting.

ya well tell me about ..we canadians have to watch movie after movie about d-day without one mention of the thousands of canadians who died on that day and other days leading up to the invasion

el Chi said:
Which is another reason why Call of Duty was so refreshing; not only did you get to play as a limey oddball fending off Nazis with a cup of tea and a bowler hat, you got to play as a filthy Commie! Bugger me! The Russians lost millions upon millions and they generally get f*ck all recognition by the entertainment industry. I found the Brit and Russian campaigns far more interesting than the American ones.

I as well ...I want to play as the french resistance, or as an RAF pilot, or an australian regiment ..CANADIAN!! regiment ..anything but more rehashings of d-day

in RTCW and Enemy Territory I use the Queens own rifles canadian regiment skins cuz I'm tired of being an american


el Chi said:
Hey, for REAL originality (and perhaps flirting with controversy) you could have one of the campaigns as a German soldier on the front line - it'd be very interesting, don't you think?

yes I agree ...or an italian in sicily or alpine troops in switzerland

el Chi said:
I have a specific problem with WW2 games as opposed to those based on other conflicts because the market is saturated by them. It's only a matter of time before developers run out of wars to bleed dry, if you'll pardon the analogy.

I think it's starting to happen (look at the dismal sales and reactions to MoH pacific assualt) ..developers need to make gameplay more open-ended less scripted and allow more freedom ..I'd love to play a GTA style war game maybe set in occupied france or as resistance fighter in Stalingrad ..the possiblities are endless

el Chi said:
Personally I'd like to see one that dealt with different armies and centred in world war 1 - THAT would be a "horrors of war" game. In fact, no it wouldn't. You'd be a semi-invincible one-man army who ran over the trencghes taking a few bursts of machine gun fire like a man, before being momentarily slowed down by some barbed wire and a shelling or two, sneezing through a cloud of mustard gas before single-handedly destroying the Austro-Hungarian/German entendre. And you'd be American.

heheh ..ya I prefer it more realistic (an arcady ww2 game just doesnt work in my opinion) ..that's why I prefer those types of games as opposed to say Unreal

el Chi said:
In summation, they're lazy lazy games design, even though they can have some dramatic cinematic verve.

I agree, the genre needs a shot in the arm ..but I think that goes for fps in general ..stop treating us like dumbasses with short attention spans ..make games more involving, more of a thinking man's game than a shoot-em up twitch fest

el Chi said:
But then so can games and films with an entirely fictional plot, characters, area, maybe even weapons and vehicles! Who knows what possibilities are out there? Not me, that's for sure; I'm a bullet-proof American killing machine, destroying half the Nazi army in a single burst of Thompson SMG fire.

Rant ends.

LoL :laugh:

I'd really like to tell you have faith, chin up and all that ..hopefully developers will start to get the hint and make games that appeal to mature gamers (not just swearing and gore, but real adult themes)
 
CptStern said:
to el Chi and Dr Freeman:

"urge to kill Rising RISING, RISING!!" ;)

I love ww2 games!! yup that's right!! so you take that back and hope and pray that they'll be making ww2 games till the cows come in ..or you'll both be eating one of these *shakes fist at monitor* ;)

uh oh.
Stern, did u forget ur happy pillz again? :p
look, i don't have a problem with WW2 fps games as long as its once in a while sort of thing... (COD was excellent) but with so many WW2 fps's out there.. bleh :x

and i tend to agree with el Chi on the creativity part...basing games off history just encourages laziness and stunts creativity
lets face it, theres alot more work that goes into something original than just basing ur work off history.. thats my opinion anyway.
 
john3571000 said:
Quake 4 people
where the future's at

Holodecks, thats where the futures at! err.. get with the times or something! :o

There are tons of FPS listed for a release this year, you can always bet on surprise releases as well.
 
I kinda think the thread starter is right though.

HL2 was the first decent fps Ive played in ages aand even then I was disappointed by the lack of puzzles and how easy/short it was.

Republic Commando looks like being a huge let-down, the demo certainly wasn't too impressive. DNF might be our only hope, and thats a worrying thought!

BTW does anybody else think the premise of Stalker is a little bit offensive? I dont know much about it but I think I heard that it involved fighting mutants or something in Chernobyl?! Is that a bit dodgy or is it just me?
 
JimmyPage said:
BTW does anybody else think the premise of Stalker is a little bit offensive? I dont know much about it but I think I heard that it involved fighting mutants or something in Chernobyl?! Is that a bit dodgy or is it just me?
In a way yes, but only as offensive as WW2 or Vietnam or Gulf War games are kind of offensive. So far, the "mutants" seem to take the form of mutated animals rather than Humans... that would be pretty ethically questionable.
 
Dr. Freeman said:
uh oh.
Stern, did u forget ur happy pillz again? :p
look, i don't have a problem with WW2 fps games as long as its once in a while sort of thing... (COD was excellent) but with so many WW2 fps's out there.. bleh :x

ya I'm fresh out ...can you spare some ;)

I sorta agree ..I didnt get MoH pacific assault because it didnt offer me anything over the previous games ..which I also thought was getting stale.



Dr. Freeman said:
and i tend to agree with el Chi on the creativity part...basing games off history just encourages laziness and stunts creativity
lets face it, theres alot more work that goes into something original than just basing ur work off history.. thats my opinion anyway.

I guess it's just personal preference ..I think some of the ww2 games brought something to the table that other "otherworldly" games didnt: a sense of realism and a focus on a thinking man's game ..UT/DOOM/etc is nice all that but ultimately they provide more of a repetative twitch experience where (imho) ww2 games tend to be more cerebral ...as much as a fps could be I guess :)
 
Seppo said:
FPS genre is far from dead, and I don't think it could ever die.

They said that about platform games once upon a time too, and vector graphics style Star Wars arcade simulator games..
 
CptStern said:
I guess it's just personal preference ..I think some of the ww2 games brought something to the table that other "otherworldly" games didnt: a sense of realism and a focus on a thinking man's game ..UT/DOOM/etc is nice all that but ultimately they provide more of a repetative twitch experience where (imho) ww2 games tend to be more cerebral ...as much as a fps could be I guess :)

I agree, altho you shouldn't over-estimate the 'intelligence' needed for a game like MoH:AA or CoD. (Semi-)realistic games aren't as fast as otherworldly UT-like shooters, especially online, so they need a more planned approach. I stopped playing UT2004, coz I couldn't keep up with the tempo. HL2DM on the other hand is a total twitchfest but it's still a lot of fun.
 
The Dark Elf said:
They said that about platform games once upon a time too, and vector graphics style Star Wars arcade simulator games..

But platform games aren't dead :p
 
What about timeshifters or whatever it's called, it looks quite cool though.
 
Yes, Quake 4 coming from the masters of mediocricy, Raven.
I really, really hope that Quake 4 turns out to be something spectacular, but somehow I can't see it happening. Note that I'm not saying it's going to be bad either
 
Quake 4's multiplayer might be pretty interesting.

Since they are gonna have vehicles. :D
 
Yeah, I'm also hoping that there will be large outdoor environments.
 
CptStern said:
I completely agree ...but done right it can really put you in the middle of one of the most important events in human history ..I think the glut of ww2 games and the declining popularity forces developers to try new things (brothers in arms)
I'm clearly missing something - what exactly is so special about BiA? From what I've seen it simply looks like Band of Brothers: The Game. In the same way that MoH was Saving Private Ryan. Or at least it wanted to be.


for it's time AA was great ..I felt they did a good job of showing the horror of war (considering technical limitations) during the beach landing level but there's so much more that can be done
AA was very over-rated. The beach landing was compelling, no doubt about it. But that was pretty much the best thing, if not the only exemplary thing. The weapons felt flimsy; the Nazis seemed to be legions of the undead (you shoot them, they fall over and then decide they want to get up again) which is permssible in a WW2 game if you're Wolfenstein. Plus, it really didn't convey the horrors of war to me even a little bit; it almost pains me to say that this is more than a little bit due to the lack of gore. However it's also due to the fact that you were a one-man killing machine and no-one else really mattered, so if someone died then, oh well. Who cares, I've still got 92% health!



I couldnt agree more ..at least you being a brit are sometimes represented ...imagine how I as a canadian feel ..I'm pretty sure there's never been a canadian soldier in a game.
There are Canadian soldiers!?


Sorry - that wasn't cool.


I as well ...I want to play as the french resistance, or as an RAF pilot, or an australian regiment ..CANADIAN!! regiment ..anything but more rehashings of d-day
Good call. French resistance would be awesome. I seem to remember hearing somewhere that the Aussies lost more soldiers as a proportion to their population than anyone else in WW2 (although it may have been in WW1, but still, it's an impressive figure). And Canadian, and Irish, and Indian - whoever, so long as it's not "Woot!!!1! the US vs. the Nazis" AGAIN. How dull.


yes I agree ...or an italian in sicily or alpine troops in switzerland
Precisely. You don't have to play a guard in Auschwitz or anything, but it'd provide an interesting balance and an anti-hero is always fun. Although, to be p.c. the Nazi protagonist would be fighting against his own will and would probably join the Allied forces halfway thgrough the game. Huzzah for misrepresentation.


I think it's starting to happen (look at the dismal sales and reactions to MoH pacific assualt) ..developers need to make gameplay more open-ended less scripted and allow more freedom ..I'd love to play a GTA style war game maybe set in occupied france or as resistance fighter in Stalingrad ..the possiblities are endless
Honestly though. Thinking up your own ideas - the possibilities are huge. Thinking up your own ideas within limitations of historical documentation/dramatisation - you're limited from the off-set.


I agree, the genre needs a shot in the arm ..but I think that goes for fps in general ..stop treating us like dumbasses with short attention spans ..make games more involving, more of a thinking man's game than a shoot-em up twitch fest
Yep. Although the irony of you using the "shot in the arm" analogy isn't really lost on me (although hand/foot might be more apt). To be honest, I wouldn't lose any sleep if I never played another WW2 game ever again. There's only so many times one can play the same scenarios in different games trying desperately not to immitate one another when it's close to being a condition of their existence.
But you're right, the FPS market is saturated with no-brainer nonsense; although that pretty much goes for the majority of the games industry. <Sighs> Which is one reason why HL2 was so good; it wasn't complete nonsensical, flimsy pretensed, spoon-fed stuff. Which is a Good Thing.


I'd really like to tell you have faith, chin up and all that ..hopefully developers will start to get the hint and make games that appeal to mature gamers (not just swearing and gore, but real adult themes)
Well, this is what I thought when I played Max Payne 2. It was "mature" in the same way that cinema of that nature is "mature", which I really liked. And I think things will continue to be slitghtly less silly, which is great. It's nice to see our beloved medium growing up a bit. Also, we may even see games with somewhat subversive political tendencies as things continue, or games that convey some sort of message.

Gaming is a new mdium that's going to be a vast new vehicle for story telling, in the same way that cinema had to grow. It's wings are developing and one day, not too far away from now, it'll soar.



I'm pissed.
 
Back
Top