No Multiplayer in Half-life 2 really blows!

A

acardina

Guest
I realize that everyone else is aware, but the fact that HL2 won't have a multiplayer component really blows. If you want multiplayer you need to go with Counter Strike which is great on its own. Was really looking forward to setting up a HL2 server so I could kill my coworkers.

Don’t get me wrong, I’m still going to buy the game.
 
It does blow, but if they had made HL2DM reviews would have gone 'the multiplayer is the same old boring HL DM, Valve could have made more of an effort here'. So really they can't win on this one. Besides, someone is bound to step up and make a mod, maybe Valve will even put it on Steam.
 
I'm sure this could have slotted in to any of the several thousand other 'no HL2DM' threads though.

Just deal with it, you ain't getting it. And it really is no great loss.

Within a month someone will have modded it anyway, I justcan't see what all the fuss is about. Deathmatch is DEAD.
 
koopa said:
It does blow, but if they had made HL2DM reviews would have gone 'the multiplayer is the same old boring HL DM, Valve could have made more of an effort here'. So really they can't win on this one. Besides, someone is bound to step up and make a mod, maybe Valve will even put it on Steam.

Could have come with both CS:Source and HLDM.
 
koopa said:
It does blow, but if they had made HL2DM reviews would have gone 'the multiplayer is the same old boring HL DM, Valve could have made more of an effort here'. So really they can't win on this one. Besides, someone is bound to step up and make a mod, maybe Valve will even put it on Steam.
Yeah some day, some year.
Who knows when stuff like that will be mature enough for Valve to start supporting it?
I'm really starting to...dislike the 'someone will mod it in' mentality.
Anyway, by the time I'm having a big lan (somewhere in december) hl2 will be on my computer, but I doubt any form of multiplayer will be suffiently done by then. So thats pretty dull imo.
Don't get me wrong, HL2 will be great, but the decision to leave out multiplayer at all and port counterstrike instead seems a bit weak in my eyes.
 
I love this debate, it's always interesting.

Why does leaving out a bog standard Death Match mode make Valve seem weak? They are fully aware of how few people play HLDM and in fact many of the most basic of DM games (take your pick from any recent title which has a 'multiplayer' element - usually DM is just chucked in as an afterthought. Doom 3 is a prime example).

Multiplayer games have moved on from the run/gun/respawn mentality, and people are bored stiff of it. There's a small minority of people who will still play Quake 3 DM 8 hours a day, but they are hardcore.

People are no longer interested in being 'top of the kill board', it's just unexciting. Enemy Territory set the right example when they introduced the skill system, and this is the way mods should move forward. More objective based, more teamwork. I think it's a brave, but great step by Valve to leave DM out from HL2.
 
The best thing valve did in HL1 with DM was convinced thereselves it never existed
 
koopa said:
It does blow, but if they had made HL2DM reviews would have gone 'the multiplayer is the same old boring HL DM, Valve could have made more of an effort here'. So really they can't win on this one. Besides, someone is bound to step up and make a mod, maybe Valve will even put it on Steam.


I know how Valve can win. Use some of the excessively long development time to give us a decent multiplayer. It's not like they didn't have enough time.
 
koopa said:
It does blow, but if they had made HL2DM reviews would have gone 'the multiplayer is the same old boring HL DM, Valve could have made more of an effort here'. So really they can't win on this one. Besides, someone is bound to step up and make a mod, maybe Valve will even put it on Steam.

ahaah the typical "...but you can still mod it in....." valve reply...

i love IT!!!! :naughty:
 
200+ DM mods coming our way :D

i luv HLDM and i wish it was included in hl2 but thats life innit

we will see it i just hope the modders that mod it dont go over board and just give us the basic
 
acardina said:
I realize that everyone else is aware, but the fact that HL2 won't have a multiplayer component really blows. If you want multiplayer you need to go with Counter Strike which is great on its own. Was really looking forward to setting up a HL2 server so I could kill my coworkers.

Don’t get me wrong, I’m still going to buy the game.

There is always CS:S and HL1 Deathmatch Classic and besides someone will mod multiplayer in ;)
 
Yogibbear said:
ahaah the typical "...but you can still mod it in....." valve reply...

i love IT!!!! :naughty:
I know, I know, but it shouldn't be hard to mod. Which raises the question 'Why didn't Valve do it then' - somebody made the good point that they could provide CS *and* HLDM. That'd have been good, right?

When you think about it: TF2 is nowhere to be seen. CS:S is fine, but not much past a straight port. There's no real MP and the engine is based on HL1 (in that it's easy to port HL1 stuff to, so I'm assuming it's similar in structure. Apologies if I'm wrong). The game is 17-20 hours long. I wonder what they've been *doing* all this time?!? Let's hope the game is worth it :)
 
I still don't understand the obsession with HL2:DM- sure, I wouldn't have objected if it had been included, but what I was really expecting was a HL2 themed multiplayer, anything from a CTF-style game to a Resistance vs Combine objective-based teamplay component.

When people do start modding that sort of thing in I hope a definitive mod emerges soon... I don't want to see three or four "good" MPs jostling for position despite being near-identical :dead:
 
Yes its disappointing, but then again, the game is getting fantastic scores even without multiplayer. CS:S is good, and i know that a few weeks after the first SDK is released we will be having some wicked games of Manipulator deathmatch.

Until then, i'll have CS:S, exams and Halo 2 to keep me busy
 
engine is based on HL1
HL2 engine is nothing like the HL1 engine in any manner. It is totally diffrent, and was built from the ground up(With some Havok Physics coding that has been massivly altered)
TF2 aint being seen because HL2 isn't relased.

They have been creating an over the top engine, that is compatible with dx7 - 9 cards, built based around modding. Finding hackers, legal stuff, etc..

I think the reason they didn't make HL2DM because they thought it might be a disapointment due to the physics would have to be lowered down. Thats what I think.

Also, trust me there will be HL2DM within a month of the SDK(or HL2 whatever one comes later).

Plus this is valves first engine from scratch, obvioulsy they could go abck and redo it all faster but hey its there first. ID has been making new engines for years. So it was valves first, they did a great job. Plus they made some of the best and most complicated AI around. Some of the finest levels we ever seenn, and a strider, steam, etc.
They have done alot, appreciate them dont get pissed at them.
 
I have a theory that Valve is still working on the multiplayer. One thing they are working toward is near complete customizability of your character, which is why it's taking so long. They worked hard to make sure very few NPCs looked similar, so they probably want to bring that range of differences to creating your DM player. Sure, they could have just left it up to the fans to model whatever they like, but I think they want to make it as complete as possible.
 
Xaxor said:
I have a theory that Valve is still working on the multiplayer. One thing they are working toward is near complete customizability of your character, which is why it's taking so long. They worked hard to make sure very few NPCs looked similar, so they probably want to bring that range of differences to creating your DM player. Sure, they could have just left it up to the fans to model whatever they like, but I think they want to make it as complete as possible.

That would be awesome, but then again it would probably not come as a patch but rather as another purchase that w as the consumer would have to make...... hm... i mean i would buy it prolly even if it cost another 100 dollarsd (Australian)..... but yer...... it would be GREAT!...but i wouldn't want to get my or anyone else's hopes up.....
 
Danimal said:
There is always CS:S and HL1 Deathmatch Classic and besides someone will mod multiplayer in ;)

People wouldn't be bitching if CS was a reasonable replacement for DM. They are not the same thing, obviously. Also, realize that HL1DM is not included in HL2. Just the SP.

I'm sure someone will mod DM. There are several mod makers lined up to do it. However, it should take a while. If not, then why didn't Valve have it running already?

People shouldn't wonder why others like DM so much. There are all kinds of people, some like chocolate, some like vanilla. Some like their coffee black, some with cream and sugar.

I think it would have been a much wiser decision for Valve to have said, "Let's just build a basic DM, and let the mod makers design maps and add their own Ideas." Rather than, "Screw MP, lets try porting CS and improving the graphics a bit. There's lots of CS players and it would be real easy to hand them a warmed-over port."

If they had just included a DM mode, it would have been a huge head-start for the mod makers, even if they include a ton of maps.
 
Homercidal said:
There are all kinds of people, some like chocolate, some like vanilla. Some like their coffee black, some with cream and sugar.

So...unbelievably right on! :afro:
 
czrsink said:
I love this debate, it's always interesting.

Why does leaving out a bog standard Death Match mode make Valve seem weak? They are fully aware of how few people play HLDM and in fact many of the most basic of DM games (take your pick from any recent title which has a 'multiplayer' element - usually DM is just chucked in as an afterthought. Doom 3 is a prime example).

As an example, Doom 3 is perfect. Let's start with the SP. It wasn't that great. HL2 has gotten such reviews that it would be hard to believe they don't have a huge lead there.

As far as DM, Doom 3 did very poorly, but when you base a MP game on a lackluster SP game, the results are not likely to be great. Doom was known as the definitive DM game for quite a while, so perhaps the problem with Doom 3 is that it also didn't try hard enough on MP.

Valve would already have won the battle of the video games on SP play alone, the difference is that their MP game would have been much better, even if it wasn't any more complete than Doom 3's I mean, you know you are in trouble when the only thing you here from Doom fans is "Oh, I can't wait to try out the shotgun!"

We'll see when the SDK comes out wether Doom 3 can improve on it's MP play. I gotta believe Valve has the huge advantage there. They will be releasing their SDK very soon as well, and everyone knows they have a bigger mod base. It would have been nice to have the basic DM in place for map builders though. Not everyone is capable of creating code-based mods. Nearly anyone can map though.
 
Minerel said:
HL2 engine is nothing like the HL1 engine in any manner. It is totally diffrent, and was built from the ground up(With some Havok Physics coding that has been massivly altered)
TF2 aint being seen because HL2 isn't relased.
If it's 'totally different' I wonder why CS:S, HL1 have all been so easy to port? I assume they're at least sharing map formats - don't some of the map editing/compilation tools return? I guess we'll find ut for sure in the SDK, but my suspicion is that they rewrote at least the renderer, but not everything else.

Also, when companies say they 'built from the ground up' they're usually lying. I've heard this about almost every game from the FIFA series to UT2004. They must mean something different from what I mean by it.
 
KagePrototype said:

So you mean that Valve has enough examples in there to basically create MP games, but they didn't even put a front-end in the game?

Well, at least it sounds like the mod community will have something to go on. I, for one, am looking forward to the SDK even more than the game.

hehe... When HL2 comes out, maybe all my friends will get together and play .... HL1!!!!
 
koopa said:
Also, when companies say they 'built from the ground up' they're usually lying. I've heard this about almost every game from the FIFA series to UT2004. They must mean something different from what I mean by it.

Damn, game companies lying to us.....isn't it horrible! :imu: <-- but this imu is cute.... btw what is an imu? i knwo it's not an emu but what the hell is it?
 
koopa said:
If it's 'totally different' I wonder why CS:S, HL1 have all been so easy to port? I assume they're at least sharing map formats - don't some of the map editing/compilation tools return? I guess we'll find ut for sure in the SDK, but my suspicion is that they rewrote at least the renderer, but not everything else.

Also, when companies say they 'built from the ground up' they're usually lying. I've heard this about almost every game from the FIFA series to UT2004. They must mean something different from what I mean by it.

The engine can be totally different in function, but still compatible with map code. I doubt it's anything more than a huge upgrade myself though. Not that I mind. Whatever gets the job done.

As far as I know, nobody ever claimed that UT2004 was built from the ground up. It has been an improvement on UT and UT2003, with vehicle code and whatnot. Also introducing a couple of new game modes. Frankly, I think it's a great engine for MP, but I need to see if there are any cool mods for it, or at least good maps. The MP game could be so flexible.
 
Hm......

I want dynasty warriors styled mod for hl2.....how random.....

with those hell dodgy boats ahaah that supposably can fit a whole army of reinforcements......

oh those were the days of mockery of the ps2 v. hl2

(i know bit of an unfair comparison between dynasty warriors 3 and hl2)
 
What happens when these 5 or 6 modding teams make their own versions of Deathmatch? Wouldn't it be easier for them all to get together and concentrate on 1 decent game, instead of 5 or 6 mediocre ones?

If Valve had a strong belief that the majority of the community wanted HL2DM, then I'm sure they would have done it.

Quite frankly, HL2DM is like number 800000 on the list of Valve's priorities for Source, and that's why we ain't got it.
 
czrsink said:
What happens when these 5 or 6 modding teams make their own versions of Deathmatch? Wouldn't it be easier for them all to get together and concentrate on 1 decent game, instead of 5 or 6 mediocre ones?

At a certain point there is no return on investment in time and effort. Too many cooks in the kitchen as they say. More people working together would be great if there was enough oversight. Not going to happen in the Mod community.

If Valve had a strong belief that the majority of the community wanted HL2DM, then I'm sure they would have done it.

Quite frankly, HL2DM is like number 800000 on the list of Valve's priorities for Source, and that's why we ain't got it.

I'm sure Valve wants to sell as many copies of HL2 as they can, and they are betting that the combination of a great SP game (as we've heard), the massive fan boy...er fanbase of CS, plus the ability to pawn secondary projects to Mod Builders will accomplish that.

However, what they don't say out loud is that HL2 is their premier software title to demonstrate the abilities of Steam. What they really want is for other software companies to see how Steam can help them make money by selling software directly to consumers, allow autopatching/updating, and define DRM.

Right now they are hoping Steam does well and other software companies license Steam and make them bucku money for years to come. Their priorities go way beyond HL2. It is just a launching pad for something much bigger for them.
 
I'm not really a big fan of HLDM. It's fun for about 5 minutes then it gets a little old....

But what I *would* like to see, is Valve use some of the HL2 maps in CS:S! I've seen some pretty sweet maps from the screenshots of HL2 and it would be great to have say, a Combine/Rebel match in the flavour of CS. Keep it to the rules of CS (eg. Once you're dead, you're dead, no spawning) and I think that would be great, plus they wouldn't really need to do much to the maps to include them.

Just my 2c...
 
acardina said:
I realize that everyone else is aware, but the fact that HL2 won't have a multiplayer component really blows.
Counter Strike: Source
 
Mountain Man said:
Counter Strike: Source

Yeah, but CS:S is NOT a HL2 MP component. As much as they try to make it sound like like a HL2 game, CS:S is simply a whole different game running on the same engine.
 
Edcrab said:
I still don't understand the obsession with HL2:DM- sure, I wouldn't have objected if it had been included, but what I was really expecting was a HL2 themed multiplayer, anything from a CTF-style game to a Resistance vs Combine objective-based teamplay component.

When people do start modding that sort of thing in I hope a definitive mod emerges soon... I don't want to see three or four "good" MPs jostling for position despite being near-identical :dead:
I totally agree with this.
The terms HL2DM and HL2 multiplayer are mainly thought to be the same thing around here.
Pure deathmatch is pretty much done for. I myself would love to play a HL2 based Deathmatch on a lan, but never on the internet.

The fact that deathmatch is dead, does in my eyes, not justify the absence of a HL2 themed multiplayer an sich.
CS:s is no HL2 multiplayer, because it simply has nothing to do with it.
It would be like havind Starcraft 2 with an updated Warcraft3 multiplayer, because nobody plays startcraft online anymore.
 
Mountain Man said:
Counter Strike: Source

If you're just going to post to tell someone what we all know is painfully obvious, don't bother posting at all.

Yes everyone already knows that CounterStrike:Source is the multiplayer "part" of HL2. The original poster was complaining about not having a HL2 themed multiplayer (most likely a DM variant).
 
Clavius said:
I totally agree with this.
The terms HL2DM and HL2 multiplayer are mainly thought to be the same thing around here.
Pure deathmatch is pretty much done for. I myself would love to play a HL2 based Deathmatch on a lan, but never on the internet.

The fact that deathmatch is dead, does in my eyes, not justify the absence of a HL2 themed multiplayer an sich.
CS:s is no HL2 multiplayer, because it simply has nothing to do with it.
It would be like havind Starcraft 2 with an updated Warcraft3 multiplayer, because nobody plays startcraft online anymore.

How hard would it be for Valve to say, take a couple of Rebel character models, take a Combine soldier model, throw them into the CS:S engine, along with a couple of maps from HL2 (maybe edited slightly for fun) and there you have it! A passable HL2 themed multiplayer.
 
Homercidal said:
Yeah, but CS:S is NOT a HL2 MP component.
Sure it is. It's not Half-Life 2 themed multiplayer, no, but it is quite definitely a multiplayer component.

Look, Half-Life Deathmatch became obsolete the minute Team Fortress Classic was released. Instead of releasing boring vanilla deathmatch this time around, Valve gave us a killer multiplayer mod right off the bat.
 
it has a multiplayer component.... its CS:S!!!

thing is, can u imagine the hl2 world being rendered on servers?? i mean cmon, theyre struggling with the relaism of the CS:S worl, never mind what is gonna be like in the actual game. THey scaled things down in CS:S to make it playable online and so forth...so having a HL2DM..would, well, require uber bandwidth and uber servers to deal with all of the physics!
 
Clavius said:
I totally agree with this.
The terms HL2DM and HL2 multiplayer are mainly thought to be the same thing around here.
Pure deathmatch is pretty much done for. I myself would love to play a HL2 based Deathmatch on a lan, but never on the internet.

The fact that deathmatch is dead, does in my eyes, not justify the absence of a HL2 themed multiplayer an sich.
CS:s is no HL2 multiplayer, because it simply has nothing to do with it.
It would be like havind Starcraft 2 with an updated Warcraft3 multiplayer, because nobody plays startcraft online anymore.

I'm with you on this too. I NEVER play online. so maybe that's why I find it so hard to see why people dont' like DM. It's always a blast playing LAN (Until Diggler starts racking up a huge lead, the putz!). However, I'm not complaining about not having tons of cool MP maps, or lack of MP mods, but only that it seems like Valve could have done more to get the map builders and modders going a bit quicker. I mean, if I wanted to start building MP maps, am I going to have to wait until someone else codes a DM Mod? seems like the basic DM front-end could have been done, even if the map building and modding was left to others.

I can't wait until the SDK is released so I can see where this all stands.
 
I still believe that the reason HL 2 doesnt have its own themed MP is because Valve can't make it as revolutionary as everyone would hope for.

So instead they do the easy way and make ports.
 
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