Non Clipping

Spectre01

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Has anyone managed to make a mod, or edit/type some stuff in the console to make bodies not clip through every other object with physics properties. I knowa about the cl_ragdollcollide, but the bodies still clip through chairs desks and a bunch of other objects. I thought havok would be advanced enough to stop bodies from clipping e.g., doom 3 which doesnt have much physics, clipping doesn't occur between objects while in HL2 you see peoples limbs clip through doors, stairs, etc. Does anyone know anything that reduces the clipping.
 
This doesn't happen to me much except when bodies fall on eachother, maybe it is specs related?
 
You can stop it in the code. I have it for my mod, search some coding sites.
 
^was this done by increasing player collision radius? or a more elegant solution?
 
That makes bodies collide with eachother, but not physboxes. Bodies will still fall through physboxes even with ragdoll collisions on. At least as of January they did.
 
MetalliMyers said:
set cl_ragdoll_collide 1 to get the bodies to pile up.
Spectre01 said:
I knowa about the cl_ragdollcollide, but the bodies still clip through chairs desks and a bunch of other objects.

:dozey:
 
Spectre01 said:
Has anyone managed to make a mod, or edit/type some stuff in the console to make bodies not clip through every other object with physics properties. I knowa about the cl_ragdollcollide, but the bodies still clip through chairs desks and a bunch of other objects. I thought havok would be advanced enough to stop bodies from clipping e.g., doom 3 which doesnt have much physics, clipping doesn't occur between objects while in HL2 you see peoples limbs clip through doors, stairs, etc. Does anyone know anything that reduces the clipping.

In Doom 3, things clip through things all the time!!! It's hard to make it so it doesen't.
 
just use the leet console comands!!!! btw i AM stalking u rusty(just in case u were wondering)
 
Actually, now that i think about it, do the models have hitboxes? Or are they precisely on the bodies?

What i mean is, can you shoot an inch to the left of the person, and they will get hurt? Is there an invisible target slightly around the model that registers hits?

Just wondering.
 
Jintor said:
Actually, now that i think about it, do the models have hitboxes? Or are they precisely on the bodies?

What i mean is, can you shoot an inch to the left of the person, and they will get hurt? Is there an invisible target slightly around the model that registers hits?

Just wondering.
You just summed up CS : Source perfectly :LOL:
 
Open the SDK model viewer, pick a CS:S model and turn on the Hitbox view if you want a giggle.
 
czrsink said:
Open the SDK model viewer, pick a CS:S model and turn on the Hitbox view if you want a giggle.

I don't have SDK! What's so funny about the hitbox?
 
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