Raziaar
I Hate Custom Titles
- Joined
- Sep 13, 2003
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Hello... the topic is the disclaimer, so please don't flame me ;(
Anyways... I was watching the tunnels movie, with the flying chopper things. When Gordon first sees the first chopper, it hits a slanted leaning plank of wood(or two I think). Anyways... I noticed that the planks broke off completely different than where the thing hit em.
The image I have here, is just as it hits it from the top half, and the wood splinters at the middle half.
http://www.angelfire.com/cantina/sapphire/Half-break.jpg
What I am wondering, is do we have to model each little fragment line, or will the computer model it for us, IE being able to break almost anywhere it is mathematically possible? If thats the case, it seems to be slightly flawed here.
The other question I had was about normal mapping. Normal mapping, watching the video is great, but what happens when we walk RIGHT UP to the normal mapped surface... with our nose right up to it. Will we be able to tell it is flat, or will it still look 3d? Also, what if we look at that very same, 1 polygon flat normal mapped wall surface from a completely parrallel angle? As if it were made into a box, and we looked flush down one side of it as we turned the corner. It'd look COMPLETELY flat, right? Hmm
Anyways... I was watching the tunnels movie, with the flying chopper things. When Gordon first sees the first chopper, it hits a slanted leaning plank of wood(or two I think). Anyways... I noticed that the planks broke off completely different than where the thing hit em.
The image I have here, is just as it hits it from the top half, and the wood splinters at the middle half.
http://www.angelfire.com/cantina/sapphire/Half-break.jpg
What I am wondering, is do we have to model each little fragment line, or will the computer model it for us, IE being able to break almost anywhere it is mathematically possible? If thats the case, it seems to be slightly flawed here.
The other question I had was about normal mapping. Normal mapping, watching the video is great, but what happens when we walk RIGHT UP to the normal mapped surface... with our nose right up to it. Will we be able to tell it is flat, or will it still look 3d? Also, what if we look at that very same, 1 polygon flat normal mapped wall surface from a completely parrallel angle? As if it were made into a box, and we looked flush down one side of it as we turned the corner. It'd look COMPLETELY flat, right? Hmm