Notable game levels of this generation

For a good reason. That's what the thread is about.

I know, I mistook the thread title for meaning generation as in 'next-gen', ala, games of the last year or two on the more recent consoles. It was my error.
 
Vampire Bloodlines - Ocean House Hotel

QFMFT. Great level indeed, it got so unnerving I had to take my headset off at one point just to be able to carry on. Really well done and worth buying VTM:B for just for it imho.

It's hard for me to remember particular levels of games, but a few I recall:-

Pegasus Bridge in the original CoD. The first part of the mission you have to take the bridge at night from the German forces, the second part you have to defend it during the day from about 4 platoons of infantry and about 6 tanks. The words '****ing' and 'epic' sum it up perfectly. Infinity ward generally hit the spot on button quite a lot though.

Recently been playing Halo 1 on the PC and I have to say that repetitive rooms aside the whole sequence where you first encounter the flood and have to escape, coupled with following the Blue Spark through the library is pretty good.

There were a quite a few great levels in Messiah which make it worth playing. It's a pity the controls were so awkward at times. the novelty of making your host body pancake himself in one way or another in order for you to reach an objective, never got boring tbh.

Portal. I'd say after the final level, simply because then you really had to use your noggin to figure out how to get where you wanted to be without any clues.
 
Going back a few years, Resident Evil 4- The Castle location was amazing, looked like a real medieval castle inside, and the enemies there were very well done. Watching over their religious chants with a zealot was pretty awesome.

Half-Life 2 - Ravenholm
Frontlines - Drone usage made that game.
Mercenaries - Free roam mode, if you played it, you know why.
Call Of Duty 4 - Death From Above
 
I know, I mistook the thread title for meaning generation as in 'next-gen', ala, games of the last year or two on the more recent consoles. It was my error.
I think he did mean next-gen, since he said:
the last 12 months have seen a slew of tripple A titles, many of which have been touted as some of the best ever...

That's why I wrote "none".
 
The Ocean House Level in VMTB was really overrated imo. It's no Silent Hill.

Also SHALEBRIDGE CRADLE FFS!!!!
 
The Ocean House Level in VMTB was really overrated imo. It's no Silent Hill.

But it's so unexpected which is the thing. Silent Hill you know is a Horror game, your expecting to be frightened, because you are weak and they are strong. In VTM:B your a kick ass Vampire who shouldn't be worried about anything, in fact everyone else should be worrying about you, who suddenly finds themselves in a quite disturbing place. That's why it's a great level, and why it's so highly regarded. :dozey:
 
So many moments in No One Lives Forever 1/2 and Max Payne 1/2, they're both just wonderfully atmospheric games.
 
yeah definately "All Ghillied Up" from Call of Duty 4. Stages in videogames isn't all about how they look but, how they immerse you into it. And that stage does it very well, a 2nd place would be the AC130 mission from the same game.
 
I'm not an idiot.

Did that too. They found me each time.

Dunno what's going wrong. The way the game works is that the only way for them to spot you is for them to a) crush you with a tank or b) walk right over you. I've been close enough to knife 'em before and they never spotted me.

I liked every level in Psychonauts, but Milkman Conspiracy, Black Velvetopia, and Sasha's Shooting Range are my favourites.
 
The levels outside city17 and underground c17 in Half Life 2.

They really convey this sense of abandonment and isolation, the bridge level is just awesome.

Most levels in HL2 episode 2 are also pretty darn awesome.


Overall Half Life 2 really does it for me.
 
The levels outside city17 and underground c17 in Half Life 2.

They really convey this sense of abandonment and isolation, the bridge level is just awesome.

Most levels in HL2 episode 2 are also pretty darn awesome.


Overall Half Life 2 really does it for me.

Yeah, me too- let's start a forum about it!

Ermm... all the good ones have already been taken... I would have said Rubacava from Grim Fandango but somehow I don't think that counts as "this generation" of videogames.
 
Ocean House Hotel in Vampire Bloodlines, never felt so unnerved in a video game before.

TV station shoot-out, death from above, cargo ship and all ghillied up missions in COD4, every single one of these levels had my heart racing... except death from above, that was just basically ****YEAHBLOWSOMEMOTHER****ERSUP.

Every level of every Call of Duty game can basically be thrown up there.

HL2's Ravenholm level was also pretty cool, freaked me out the first time I played it.(which was unfortunately in the demo.)
 
"We've got Hostiles" and "Surface Tension" from Half-Life stick out to me.

/insert comment on why I think Half-Life is vastly superior to Half-Life 2 + episodes.
 
I've got to say, the vast majority of CoD4 was excellent for SP experience.

Obviously, most people have already mention All Ghillied Up, but even the entirety of missions were atmospheric, diverse and gripping. Loved it.
 
Silo (Episode 2) - I'm a sucker for military installations, and to see one recreated so faithfully and with such style... it's like an orgasm. A VALVegasm.
Seconded, plus:

COD4- Chernobyl
WiC- The exit from followed by the return to Seattle
Did anybody see if the US did destroy Seattle if the Time Limit ran out?
FSX- The Groomlake mission
 
Half-Life 2- We Don't Go To Ravenholm, Nova Prospekt, Citadel levels
Episode One- Undue Alarm (easily the most impressive level of that installment)
Episode Two- Riding Shotgun, Our Mutual Fiend (still the best large-scale battle I've seen)
COD4- All Ghillied Up, Death From Above, One Shot, One Kill
Entirety of Portal.

No other levels really stick out.
 
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