I'm a complete novice, haven't done any modelling stuff before and i can't draw on paper that well either. However i'm hoping to get my idea for a HL2 mod off of the ground.
Fortunately though, I do know my way round photoshop so i've at least got some basic 'art' skills under my belt. I d/l'd the trial version of 3D Max 6 and am now working through some of the tutorials listed in the thread on this forum, creating boxes, chairs etc. However what i'd like to know is what's the process you guys go through, from picking an object to model, to rendering it, skinned and all.
If i wanted to model, say, a rocket launcher, ideally what real-life material (eg pictures, specs) would i need access to concerning the rocket launcher, what software would i need (free/purchase) and also what books on 3D modelling would i best off buying to guide me through the whole process?
E.g., if i were an experienced 3d modeller, in a general sense what steps would i go through from picking something to model (like a car), to getting the finished product on the screen?
Fortunately though, I do know my way round photoshop so i've at least got some basic 'art' skills under my belt. I d/l'd the trial version of 3D Max 6 and am now working through some of the tutorials listed in the thread on this forum, creating boxes, chairs etc. However what i'd like to know is what's the process you guys go through, from picking an object to model, to rendering it, skinned and all.
If i wanted to model, say, a rocket launcher, ideally what real-life material (eg pictures, specs) would i need access to concerning the rocket launcher, what software would i need (free/purchase) and also what books on 3D modelling would i best off buying to guide me through the whole process?
E.g., if i were an experienced 3d modeller, in a general sense what steps would i go through from picking something to model (like a car), to getting the finished product on the screen?