npc's don't move HL2-SP

N

nate

Guest
Ok, so I set info_node's all over the map, placing them near each other. And then I placed a single combine soldier near a cluster. But I find that he doens't move and when I look in the console I get this error:


Code:
Bad sequence (-1 out of 144 max) in GetSequenceLinearMotion() for model 'Combine_Soldier.mdl'!

What gives? I really want them to move. Also an unrelated problem. I made a ladder entity (and I can climb it) but the model I placed near it, which is a ladder, doesn't appear. Any suggestions?
 
Don't clutter nodes around each other unless it's for a corner or something. Spread them out a bit. Also jw you didn't set the combine as a prop, did you?
 
no I used the npc_combine_s entity, and he faces me once he sees me, and wacks me too. Also I first set the nodes around the map but that didnt work so I moved them closer and that still doesn't work. I ran the aitest.vmf and they worked and I dont see a difference between mine and theirs, except for the number of nodes (he has more).
 
Right, just did that, place them on the ground, although I noticed that they would just fall to the ground, but i guess not. and also noticed that the model for the soldier was "possibly" set to models/alyx. now it works just as fine as could be thanks
 
i and many others have had this problem..
i'm not clear on what fixed yours? i too thought that the nodes fell to the ground.. is it the case they need to be aligned? :frog:
 
I also though that they would just fall, but it seemed that they have to be placed directly on the ground, I think mine were clipping even. Also make sure you have the right model for let's say the npc_combine_s set to "regular soldier" and nothing else. The option is near to the bottom of the list. But that seemed to fix it, one of those did.
 
my AI didnt work, what did you mean when you said the model for the soldier was possibly set as alyx cus my nodes are on the ground and I have them set to regular soldiers but I still get the came error as you did.
 
I really dont know, but your AI didnt work? mine did, they just didnt move, because if I got close enough they would attack (just not move). As to doing the same as I did and still getting the error, I have no clue. But I did have my soldier a bit above the ground, so that they would fall and not be stuck in the ground.
 
hmm i dont think getting the ai to work in hl2sp is that complicated..just tedious. i managed to get my map with all sorts of npcs..and they communicate/manuever just fine. all i did was add the npcs, and ground nodes, and viola, i got my fragfest :D
if ur interested in seeing it, i'll post the file if u want..
 
How to fix this problem...

In reply to no one inparticular. Change the soldiers weapon, atleast after episode one he gets alyxs gun by default. Combine soldiers have no AI or animations for using that weapon and for me it went away as a combobox alternative once I had changed it. A strange bug indeed...
 
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