Nub Help.

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NookieWare

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I am getting better, but I am having problems with a few things, and I have watched the video's.

Say I make a wall inside or outside wall. How do I cut doors into it? With the clipping tool? Carve? I am so frustrated with this. He made it look easy in the video but for some reason it doesnt cut out doorways for me. Can someone please explain this to me?
 
But how? Brush the wall with the boxing tool? Then click it red, and hit carve.. I am a nub man, one word answers probably arent going to help. Sorry :(
 
Create a brush the shape and size of the piece you want removed. Place it so it covers the area you want removed, then click on carve.
 
Carving can cause problems with some shapes so use sparingly - another way is to build every room brush by brush but this takes longer - clip is the safest tool in my opinion...
 
Yes, you need to be very careful with carving. To make a door in a wall it should be fine, but don't do it with other shapes and make sure it's aligned to everything properly.
 
I have tried both ways..

I make a wall, then use th block tool to outline where I want to cut, hit enter (makes it red) then hit carve, and nothing happens but a white line on the graph. Do the same thing and try to use the clipping tool, and it just makes the red selection on the wall disappear.
 
Carve makes my Hammer crash most the time :-/ And yea im trying to learn to do the same, theres a door video tutorial but it doesnt say how to MAKE doors, great VT nontheless. Just clip the door shape and delete it, but hollow it out first or youll just have a corridor type thing, like me. >.<
 
Do not use carve ever.

Brushes are just building blocks, surely it doesn't take a genius to learn how to put them together to make a gap for a door. Hint: you will need 3 brushes. :P


Another way to do it is using the clip tool:

Select your wall.

Select the clipper tool and go to the top-down viewport.

Click and drag where you want the left side of your door to be.

You will see one side of the wall turn white, click on the clipper tool again and the other side will turn white, click it once more and both will turn white, press Enter.

Now click and drag to create the right side of your door, make it as wide as you want then press Enter.

You should now have 3 brushes.

Select the middle brush. Look into the Front viewport. Click the clipper tool and drag a line for the height of your door, press Enter.

I will try and draw a pic of what you should see in one of the 2D viewports:
Code:
----------------------------------- roof
|          |         |            |
|          |---------|            |
|          |         |            |
|          |         |            |
|          |         |            |
|          |  Door   |            |
|          |         |            |
|          |         |            |
|          |         |            |
|          |         |            |
----------------------------------- floor

Now select the brush labeled door and press delete. This mini tutorial sounds longer than it actually takes :P.

There are other arangements of brushes you could use e.g.:
Code:
----------------------------------- roof
|              B2                 |
|---------------------------------|
|          |         |            |
|          |         |            |
|          |         |            |
|   B1     |  Door   |    B3      |
|          |         |            |
|          |         |            |
|          |         |            |
|          |         |            |
----------------------------------- floor

You could also just create the wall brush then copy&paste it then resize it.


If you wanna put a door in the gap, stick a brush in the gap, select it and press Alt-Enter. Select func_door_rotating and press Apply. Zoom in the 2D view and drag the blue ball shape to the side of the door. The End.
 
It gets more complicated when you want to make arched doors however... I usually just carve a cilinder out of a square brush that surrounds the cilinder exactly, then place it in already formed doorway (see diagram in top post for what doorway looks like) and voila, you have an arched door.
 
One question:

When making a room, is it better to make each wall out of separate brushes, or making one large brush and hollowing it out?
 
Make them all separate brushes and build a room out of them.
 
Dude I dont know what the fuk is going on, but that shit does not work.. ALl is does is cut the damn red selection out the wall. I give the **** up.
 
I honestly don't know how you CAN'T get this right, I figured this out on my own without any guides or help at all... just make a square put the other smaller quare inside of it and press carve, what is so hard about that?
 
NookieWare said:
Dude I dont know what the fuk is going on, but that shit does not work.. ALl is does is cut the damn red selection out the wall. I give the **** up.
Before hitting enter you need to click on the Clipping tool icon. It alternates between having the first secion red the other white, the second section white the other red, and the entire thing white. When you hit enter it erases the red part. So if you have clicked the icon untill everythings white, it'll split the object in two, without deleting anything.

I hope I explained that properly..
 
Let me ask you this? Can you not cut hollowed walls? I cut out a few doors last nast, but I couldnt cut any hollowed walls.
 
Carve is very buggy, I avoid using it at all times because of that. Take their advice and use the clip tool instead... that tool is so useful for this sort of stuff it's incredible.

And when it comes to texturing you'll have to use the clip tool a lot too. That's how I get my texturing done personally.
 
its not that hard


When you clip, the red section is cut away and the white section stays. If you want to save both sections, click on the clip tool button a couple times till it highlights both white.

After that, its simply cutting out your door and deleting it afterwards or clipping it out (however you like to do it)
 
I think I got it, but I have one more question for now..
I made a couple of rooms, added lights and stuff. Like tables, boxes..etc, I changed the physics to 10.0, and i still can walk through it, and it doesnt break up when I shoot it? Is there a trick to this? Make enity come to life?

Also, how do I make ia buy zone?
 
NookieWare said:
I think I got it, but I have one more question for now..
I made a couple of rooms, added lights and stuff. Like tables, boxes..etc, I changed the physics to 10.0, and i still can walk through it, and it doesnt break up when I shoot it? Is there a trick to this? Make enity come to life?

Also, how do I make ia buy zone?
I'm still new to mapping so I can't answer your first question, however I do know how to make buyzones;

1. Creat a brush where you want your buy zone to be.

2. Change the texture to tools/toolstrigger.

3. On the right side, click the toEntity button.

4. Change the Class to func_buyzone.

5. On the drop down menu for Team Number in the Keyvalues section, change it to Terrorist / Counter-Terrorist.
 
Do you mean right click, and hit "tie to enity"? If so I did that, and it says In game, "You are not in a buy zone."
 
I mean what I typed? Just follow the steps I gave, it should work.
 
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