craig
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I did indeededdie500 said:looking good i'd say u need alot more detail on the walls, but u probs already knew that as its a WIP
This isn't intended for in-game usage, so I'm not overly concerning myself with polygon count.SillyBilly said:Are you going to Normal Map thoes walls with a lower poly version or just keep them the way they are?
Mikademius said:Looking good. There are still parts that need beveling. Nothing is a 100% sharp. Maybe it's the lighting that fools me here? Keep that in mind when you do high-poly/mid-poly work and your mesh will look much more realistic. Just keep it up and we'll see a nice corridor here
Excellent thinking. That is the correct way of modeling Just keep the edges in mind later and I'm happy.craig said:Mikademius, the lighting was something I wanted to do last with it being the thing I'm wost at. You're also definitely right about the edges and whatnot (but with most stuff being extruded splines I just wanted to get the scale correct before the itsy work).