Oblivion worth it?

MiccyNarc

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I'm thinking about buying it, wanted to know if everyone else thought it was worth it or not. I seem to see mixed opinions. Thoughts/Advice?
 
It's amazing at first, but after about 40 hours I was 100% unenthused about playing it. It started to feel like a chore at 30.

I suggest at least giving it a go, but you've been forewarned.
 
Yea, when you first play it, it's like "Omg, this is amazing! It can't be real!", then after about 10 hours it's like "Omg, this sucks! I wish it wasn't real!"
 
When you first load it up, it's amazing. Twenty hours later, you stop playing. Fact.
 
That's what I was afraid of. When it first came out everyone was saying "OMG PWNHAX" now all I hear lately is negative. Thanks for saving me the cash -_-

Disappointing really.
 
I'd get it. It's an amazing experience at first, but after 20-30 or so hours, something happens... and it's just not fun anymore. I don't claim to understand it, but it's true.

Still, it's great fun for those first few hours and well worth the money. Mods can add to the life too - just looking for them is entertainment in itself for me.
 
Shit, I played 30 minutes and then decided I didn't like it.
 
For me, I stopped playing around the time where I had finished four Oblivion Gates, and was trying to rally troops. I got three towns done, and realized that I had been doing close to a dozen cut-and-paste missions in a row, and decided enough was enough.

Also, the quality of the equipment that you find, as your adventure progresses, increases quite quickly (through about 6 or 7 basic types i.e. leather, iron, crystal), but once you hit the type found at level 25, there aren't any new types. So the drive to get new equipment really, really falls off, and that was the main thing that drove me to explore the game world. The same goes for the enemies.
 
Actually, I'm almost in the same boat as Stigmata. But at that time, I started looking a little more into modding, and didn't lose interest in the game because there are a HUGE amount of mods, graphics-wise and gameplay-wise. If there's something you don't like, there's most likely something to change it, improve it, or add it into the game.

Now, there are some bad things about this game - It is unstabile, meaning that, well, the biggest problem is crashing. But some of it is related to conflicting addons to the game.

I'll tell you this: I still haven't pulled myself together to continue the main quest, and I'm still messing about, trying to find Mushrooms and Flax Seeds to combine because they both restore magicka. There are so many things you can do in the game. I'd say give it a try.
 
I'd played Daggerfall on and off quite a few times and never completed it, always getting frustrated/stuck/bored after a while, then I eventually got Morrowind, which seemed an amazing step up - smaller, but less random and more focused. Managed to 'complete' that to a good degree, and only a couple of months ago got Oblivion. I found this even better than Morrowind, because again it was smaller, but everything seemed more complete and had more work done on it. Was amazing when I was playing it, but within a week I had to uninstall it because it was way too addictive for me (70 hours in 7 days :S). When the chrimbo hols started, I reinstalled and played it almost constantly until I'd done all the quests I wanted, and I think some of the time it was a bit repetitive, but I'd switch to a different guild story line and end up using different tools for different jobs. There always seemed to be some new thing to achieve - I ended up with a level 35 char that could do lots of magic, stealth and tanking, depending on what items were equipped at the time. It's cool to make your character as good as possible, but there does come a point when you've done all the quests and it's pointless trying to improve any more. After the retailed Knights of the Nine expansion, I'd say I'd spent 150-160 hours on the game before I finally uninstalled it a couple of days ago. Spending so much time on it means that there is a lot of dungeon trudging but you get occasional quests and things that make you smile, and thats the fun. The Painting quest... the Dream quest, and some of the Daedric shrine quests and the artifacts they give are the fun bits of the game.

I say buy it, but don't become a sad case for an Oblivion Anonymous clinic like me haha
 
Like everyone said its only fun for around 20-30 hours. But you could definately do worse for your money. I didn't get that much time out of HL2. If you do end up getting it avoid oblivion gates unless you must do them, otherwise you will just want to punch a hole in your monitor.
 
I played it for two or three weeks straight. I did soo much. Killed everything in every cave, completed quests, closed all the Oblivion gates, joined guilds etc. Once I got to the point that my character was too tough to die, I stopped playing. Nothing happend for a while. A couple times I tried to create new characters to see what it was like. That didn't last long. It was cool while it lasted, but I think thats all I cared to play of Oblivion. Some day... I will change my sig.
 
I envy those who just rented the game on the 360. Five days of solid gameplay time is really all you need, or would want, from Oblivion. The game was actually designed in a way to show you all the content in the game by simply playing it casually. You don't need to do any hardcore exploring or download any guides as you would have in Morrowind. You can just sit back and let the game tell you what to do. The problem with that is, as I said, you won't be playing very long once the game gives you all it has to give. Another problem is that as a game Oblivion isn't very fun, and as an RPG it isn't very deep. What it is is very amtospheric and very well crafted.

The best memory of Oblivion I have is riding up to Bruma for the first time with the epic, symphonic score blazing. Killing monsters or developing my character? Yeah, those memories aren't as vivid. Combat is as simple at it was in Morrowind and just as much of a chore; just longer. Pumping up the difficulty might make killing an ogre take five swings more, but it won't make anything more involved. At a certain point the game world just starts feeling artificial, which kills everything that makes Oblivion fun. You'll level up one day, take a rest, wake up with the same abilities as before, but magically every cave will be filled with Daedric armor and liches. Then you get tired of wacking and blocking, and push the difficulty all the way down so you can get the full set of daedric faster. Then you get that set, realize there isn't really anything else to do, and turn the game off permanently.

Even though it is a good game, I think that Oblivion being rated above Gears of War on Gamerankings is a travesty.
 
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