Odd problem

Fender357

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Ok, I've just suddenly gotten this problem and I'm not sure what is doing it. When I run my map. It has 0FPS. I can see in the compile log what dosn't look right, but I'm not sure what it means. I have to have done something in the map that it really didn't like. Here's the part of the compile I don't like....


Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 215/1024 10320/49152 (21.0%)
brushes 2954/8192 35448/98304 (36.1%)
brushsides 19597/65536 156776/524288 (29.9%)
planes 5318/65536 106360/1310720 ( 8.1%)
vertexes 24460/65536 293520/786432 (37.3%)
nodes 6084/65536 194688/2097152 ( 9.3%)
texinfos 3382/12288 243504/884736 (27.5%)
texdata 320/2048 10240/65536 (15.6%)
dispinfos 55/0 9680/0 ( 0.0%)
disp_verts 13479/0 269580/0 ( 0.0%)
disp_tris 23744/0 47488/0 ( 0.0%)
disp_lmsamples 108479/0 108479/0 ( 0.0%)
faces 11739/65536 657384/3670016 (17.9%)
origfaces 8524/65536 477344/3670016 (13.0%)
leaves 6300/65536 352800/3670016 ( 9.6%)
leaffaces 13437/65536 26874/131072 (20.5%)
leafbrushes 4884/65536 9768/131072 ( 7.5%)
surfedges 94619/512000 378476/2048000 (18.5%)
edges 59483/256000 237932/1024000 (23.2%)
worldlights 94/8192 8272/720896 ( 1.1%)
waterstrips 1723/32768 17230/327680 ( 5.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 31764/65536 63528/131072 (48.5%)
cubemapsamples 37/1024 592/16384 ( 3.6%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 2906736/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 165661/393216 (42.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/20464 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/24908 ( 0.0%)
pakfile [variable] 431509/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 2655547/4194304 (63.3%)
==== Total Win32 BSP file data space used: 9875739 bytes ====

Linux Specific Data:
physicssurface [variable] 6261449/6291456 (99.5%) VERY FULL!

==== Total Linux BSP file data space used: 13481641 bytes ====

Total triangle count: 36820
Writing d:\games\steam 2.0\steamapps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGalleryE.bsp
13 minutes, 37 seconds elapsed


Do any of you know what is causing this error? And what the compile log means? At least what I might want to look at....ya know...a general area?
 
It looks like it has something to do with the physics. How many objects do you have?
 
Not really that many...thats the thing. I mean... I could count it up in my head pretty fast.....here watch me!... .. . .... .... .. .... yeah...about 15 prop_physics. Thats not that much huh? I thought it could have been because of this vent I tryed putting in, I think it went into the wall around it. But I took it out and I got the same thing happening.



[edit] YAY 1,600th post!!!! [/edit]
 
i was helping someone with their map when i came across this same problem. believe it or not, it turned out to be the terrain making the value so high. doesn't make sense i know, but i did a couple tests, and when displacements were gone, that value went down to a normal level. this guy had a lot of displacements though.
 
thats super weird though.... I hadn't touched my displacments for a wile now. And there aren't many and they aren't extreme. Its just some unlevel grass. The last thing I did was add my elevator trap, but that has no physics in it at all. Its a funk_train. And when I tested it wile making the elevator (i made it in a map seperate from the original map...I just copied the general area and then copy and pasted the elevator and stuff over when I was done) everything worked fine.
 
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