PriNcE oF SpAcE
Tank
- Joined
- May 22, 2003
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there's some very fishy about this scene 
or atleast I'm like 98% sure that there is...let me explain.
you prolly all think that these two vids are the same, the one just a direct feed vs. shaky cam. right?
well check out the zombie that gets knocked into the water's rag-doll animation...it's different!
in the first(the 600MB shaky cam) the zombiesfalls into the water and seems for a short moment to rise to the surface in a sideways position. in the direct feeds it's stomack down from the start. also the end shot differs...in the direct feed the legs of the zombie is much more spread out than in the shaky cam action. also it's positioning of it's arms seems different(shaky cam they're kind of curled up under the zombie vs. direct feed which got them down along the sides)
it's pretty weird since the rest of the video seems to be pretty much the same except from a quality point of view.
another thing is...am I the only one that thinks that the quality in the docks direct feed video is very poor and rather dissappointing? the lightning and contrast levels seems to be off compared to the shaky cam-vid....funny enough I like the lightning in the shaky version alot better, seems more vibrant...I really hope this isn't just and artifact of the video-cam. also level of detail somehow seems lower...the bridge texture and the zombie texture both looks better(clearer) in the shaky IMO.
anyways back to the rag-doll zombie...why do you think there's this difference... I'm thinking that maybe somehow the engine handles physics in demo-playbacks...like it does in multiplayer...things were exact physics isn't needed might show up different each time you watch the playback(although I'm not really sure if this would be usefull in demo play-back since it essentially makes it real-time) it's the only thing I can think of...since the rest of the vid is exactly the same as far as I can tell. I guess we'll get to know in the other vids if rag-doll effects shows up different.
or atleast I'm like 98% sure that there is...let me explain.
you prolly all think that these two vids are the same, the one just a direct feed vs. shaky cam. right?
well check out the zombie that gets knocked into the water's rag-doll animation...it's different!
in the first(the 600MB shaky cam) the zombiesfalls into the water and seems for a short moment to rise to the surface in a sideways position. in the direct feeds it's stomack down from the start. also the end shot differs...in the direct feed the legs of the zombie is much more spread out than in the shaky cam action. also it's positioning of it's arms seems different(shaky cam they're kind of curled up under the zombie vs. direct feed which got them down along the sides)
it's pretty weird since the rest of the video seems to be pretty much the same except from a quality point of view.
another thing is...am I the only one that thinks that the quality in the docks direct feed video is very poor and rather dissappointing? the lightning and contrast levels seems to be off compared to the shaky cam-vid....funny enough I like the lightning in the shaky version alot better, seems more vibrant...I really hope this isn't just and artifact of the video-cam. also level of detail somehow seems lower...the bridge texture and the zombie texture both looks better(clearer) in the shaky IMO.
anyways back to the rag-doll zombie...why do you think there's this difference... I'm thinking that maybe somehow the engine handles physics in demo-playbacks...like it does in multiplayer...things were exact physics isn't needed might show up different each time you watch the playback(although I'm not really sure if this would be usefull in demo play-back since it essentially makes it real-time) it's the only thing I can think of...since the rest of the vid is exactly the same as far as I can tell. I guess we'll get to know in the other vids if rag-doll effects shows up different.