ok I'm stupid....

S

SuperflyCol

Guest
right i've read the docs, searched the web and I still can't figure this out. I'm new to mapping and I feel pretty stupid asking this.

I've built a simple map (basically a room with an info_player_start in it). I've compiled the map and have a test.bsp in my C:\Program Files\Games\Steam\SteamApps\<user name>\sourcesdk\sdkcontent\maps dir. but when I start hl2 with -dev and -console the map doesn't show up.

i.e. map test gives an error of map not found.

I really don't know what's wrong here...so any help would be appreciated.

and feel free to take the piss....
 
When you compile your map make sure everything is checked at normal and have the "dont run game after compiling" box checked. Also, under additional game parameters add "-dev -console" to it (without the inverted commas). Then go to the folder u mentioned and copy the BSP file of your map into your hl2 deathmatch or cs s/hl2mp or cstrike/maps folder. It should work then :)
 
by default, hammer works with maps in the sdkcontent subfolder. It stores them there.

when you run hl2 from hammer (unchecking, 'don't run game...' in the run menu), it runs a separate 'copy' of hl2 with it's own settings (it has it's own control and graphics settings, etc.), and the directory it uses is sdksource, so all the maps it displays when you type 'maps *' are only those in there, not the normal ones.

So, as seal says, to get those maps to appear in hl2, cs, or hl2 deathmatch, you have to move/copy the .bsp file to that directory.
 
quick question... does running the game from Hammer work now? I know that there was some problem before, just wondering if it got fixed?
 
doh! for some reason I'd been putting them in maps/graphs!

that worked anyway...thanks
 
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