Ok so...

Aylus

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I just came to a realization. In Half Life 2, the metrocop who makes you pick up the can and put it in the trash, has to be the worst metrocop ever. It's this big major police state where people are arrested or killed over the slightest hint of resistance, warrents are a joke, and there is a serious fear of anyone who looks like they might start getting people fired up. And so here's this guy, who doesn't speak, he just picks up the hard, metal can and chucks it point blank into the metrocops face. Now, this is as clear a sign of resistance to the man and rebellious intent someone can imagine, so you would suspect that the course of action for orwellian guard #2098539275 would be to arrest his ass and send him to be either turned into soilent green or mentally reprogrammed... instead he hits you with his stick ONCE, not even enough to knock you down, and walks away chucling. He isn't even good at police brutality, but beyond that he seriously saw a clear sign of someone who would start a revolution, could have arrested them, and because they didn't the entire city gets blown up, the revolution starts, the super prison he would have sent the guy to is blown up, and enough metrocops take a crowbar to the face to populate the state of Rhode Island. How did this idiot get hired?
 
a clear sign of someone who would start a revolution
I really don't think a person who wants to start a revolution is going to start by throwing cans.

He probably just interpreted it as typical acting out, which makes the cop feel better (bullies want reactions) hitting you with a stunstick just seals the deal.
 
How would the guard have known, though? Making some random guy, who happened to be a killing machine, pick up a can and throw it in the trash was purely entertainment for the metrocop, as he was most likely bored out of his mind. Throwing a can at somebody, however, doesn't really indicate you want to bring about a revolution, so the metrocop only hit him with a stunstick and nothing more.
 
I didn't toss the can at the cop the first time I played it, tbh.

EDIT: also your thread title made me think of endofworld.swf
 
I think the point of that scenario wasn't meant for you to hit him with the can, but to let you blend in with the game controls i.e. throwing it in the thrash. The consequences of hitting the cop with the can, i think, is a side reaction added by Valve, as many people would want to do in the first place.. as no one likes to be told what to do, right?
 
You're not meant to throw it at him though.

It's a linear game, choosing not to do something isn't going change the story.
 
I'm glad we're approaching this thread in such a serious manner. It does require some deep thought and for insightful conclusions to be drawn about how we can address the problem.

Perhaps once we've solved this one we can work out a way to clean up the BP oil spill.
 
I'm glad we're approaching this thread in such a serious manner.

I agree: normally a new member making a thread like this would get torn limb from limb. I cite the fact that it wasn't written in a way that makes me want to spoon out my eyes.

This makes me think of the "Why didn't Bowser just build a 10 block high wall in his dungeon?" argument. Screw the complicated series of pits and flame pole things, just make a wall he can't jump over and the Princess is his for eternity. Megaman seems to be able to teleport in to robot masters' lairs in arbitrary locations. Why not just beam into the airlock right before the boss? I guess at some point we gamers have to break the fourth wall and admit that certain things are done because otherwise it couldn't be a video game. Any of those would make for an awesome director's cut, by the way. Aylus, the fairly long block of text you wrote on the subject shows dedication, so, props to you for that. I might just dismiss the metrocop interaction as an "easter egg" and carry on.

Now if we could just address the issues involving that one level of hl2 where you can go off-course and find the biozeminades...
 
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