Alig
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- Joined
- Mar 8, 2004
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Wildhound said:Haha, I hope you put that in there for comic value because I almost fell off my chair. Far Cry was one of the most pathetic FPS games I've played in a long time. The AI was pants. It would see you hiding in the bushes a quarter of a mile away but then often overlook you when you stood right in front of it. The enemy soldiers would run for you, but get stuck and run in circles instead. Endlessly. All of the monsters had one line of code for AI. Run toward the player.
Pathfinding for everything was rotten. The missions where that stupid girl tagged along were utterly frustrating. She would stand in front of you, block doors, shoot at enemies, blowing your cover, but completely missing. There were parts where you would require her to open a door or do some other boring and useless task, but she'd be perpetually running into a tree somewhere instead.
The story was hilarious. And not because it wanted to be. The level of cliché was inexplicable. The lead character's voice was a cliché in itse;f. And an irritating one at that. There was no mystery, subtlety or intrigue to the plot. Oooh, "Evil scientist does experiments on a tropical island and makes monsters!11 Ex-mercenary tries to stop him!1!"?!" Wow, what a storytelling breakthrough. I can even get over clichéd plots if they're executed well, but this wasn't.
The only decent thing about the entire game was the graphics. And, having played it on max detail, they weren't even that special. The graphics are the only reason this game scored into the 80s in reviews. There's no other explanation.
Change a few words around the story and you've just described HL2 there. Except FarCry has better graphics and it has better action than HL2 so yeah, i think FarCry is the better of the two.
Reviews, smews...they mean nothing.
Edit/ Oh yeah and also, since when did HL2's monsters have a different line of code for AI? Do my eyes decieve me or do HL2's monsters REALLY only run at you?