hot564231
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Hello, I'm Hot564231, Mod Founder and Co-Leader for the Opposing Shephard team. I post this news today to invite you to help with this innovative Half Life 2 modification, Opposing Shephard.
For those of you that may or may not know, Opposing Shephard is an unofficial sequel to Gearbox's expansion pack for Game of the Year Half Life, Opposing Force. Gearbox's expansion had you take on the role of Adrian Shephard, a soldier sent in to eliminate Gordon Freeman, you are separated from your base unit and discover a new alien race amidst the chaos. It's quickly revealed that these highly advanced alien life forms descended upon Earth to pillage the planet from the Black Mesa facility when Gordon Freeman transported to the border world of Xen. Opposing Shephard will continue where you left off, being woken up by the G-man from his stasis. Along the way, you'll meet old friends like Otis, the Boot camp Instructor, and many more. Hopefully, you'll see our rendition of the Race X home world. For more information, please refer to our forums.
We are currently looking for talented individuals to fulfil these positions:
Positions Currently Vacant
• Mappers/Level Artisits(3)
Now recruiting level mappers. Position tasks include:
* City 43 - City 43 is one of the many places on Earth which is controlled by the Combine. (4+ maps)
* Waste Land - The waste land of City 43. (2+ maps)
* Sewers – (Knee deep in the bowls of the combine occupation. 2+ maps)
• 3D Modellers (4)
Now recruiting 3D modelling artists. Position tasks include: prop models (static and animated), character models (including IK & bones) and weapon models (working parts for animating).
• Animators (2)
Now recruiting animators. Position tasks include:
Characters (NPC's) animated props (for environments), vehicles and weapons.
• Texture Artists (2-4)
Now recruiting 2-4 texture artists. Position tasks include:
* Map Textures – Enviroment maps. Heavily based outdoor textures along with a few city textures, including Euro style signage etc.
* Object Textures – UV mapping items and objects for weapons, props, characters, organic materials (trees, grass etc.) giving the mod a unique and distinct feel and look.
The landscapes planned for the Opposing Shephard mod range from wastelands to city scapes to the depths of some of the most inhospitable sewer systems known in the HL2 universe.
These are only three lands which you will adventure on, there are many more.
Thank you for reading this far, you have just unknowingly passed the first test to be eligible in joining the rapidly growing talent pool of the Fugitive Studios OS Mod Team. lol. If you would like further information about the OS HL2 modification, you can browse our website here: http://opposingshephard.modsite.org/ and don't forget to come by to the forum and let us know you are interested: http://s12.invisionfree.com/OpposingShephard/index.php?&Itemid=26
For those of you that may or may not know, Opposing Shephard is an unofficial sequel to Gearbox's expansion pack for Game of the Year Half Life, Opposing Force. Gearbox's expansion had you take on the role of Adrian Shephard, a soldier sent in to eliminate Gordon Freeman, you are separated from your base unit and discover a new alien race amidst the chaos. It's quickly revealed that these highly advanced alien life forms descended upon Earth to pillage the planet from the Black Mesa facility when Gordon Freeman transported to the border world of Xen. Opposing Shephard will continue where you left off, being woken up by the G-man from his stasis. Along the way, you'll meet old friends like Otis, the Boot camp Instructor, and many more. Hopefully, you'll see our rendition of the Race X home world. For more information, please refer to our forums.
We are currently looking for talented individuals to fulfil these positions:
Positions Currently Vacant
• Mappers/Level Artisits(3)
Now recruiting level mappers. Position tasks include:
* City 43 - City 43 is one of the many places on Earth which is controlled by the Combine. (4+ maps)
* Waste Land - The waste land of City 43. (2+ maps)
* Sewers – (Knee deep in the bowls of the combine occupation. 2+ maps)
• 3D Modellers (4)
Now recruiting 3D modelling artists. Position tasks include: prop models (static and animated), character models (including IK & bones) and weapon models (working parts for animating).
• Animators (2)
Now recruiting animators. Position tasks include:
Characters (NPC's) animated props (for environments), vehicles and weapons.
• Texture Artists (2-4)
Now recruiting 2-4 texture artists. Position tasks include:
* Map Textures – Enviroment maps. Heavily based outdoor textures along with a few city textures, including Euro style signage etc.
* Object Textures – UV mapping items and objects for weapons, props, characters, organic materials (trees, grass etc.) giving the mod a unique and distinct feel and look.
The landscapes planned for the Opposing Shephard mod range from wastelands to city scapes to the depths of some of the most inhospitable sewer systems known in the HL2 universe.
These are only three lands which you will adventure on, there are many more.
Thank you for reading this far, you have just unknowingly passed the first test to be eligible in joining the rapidly growing talent pool of the Fugitive Studios OS Mod Team. lol. If you would like further information about the OS HL2 modification, you can browse our website here: http://opposingshephard.modsite.org/ and don't forget to come by to the forum and let us know you are interested: http://s12.invisionfree.com/OpposingShephard/index.php?&Itemid=26