Dan
Tank
- Joined
- May 28, 2003
- Messages
- 4,186
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After quickly scanning the list of mods people have proposed here I've come to a conclusion. Most of these mod ideas are the same kind of things we saw for HL1. Mainly some form of team deathmatch in which each team can select different classes. I want to ask where are the original mod ideas.
From my understanding, it will be much easier to totally convert the gameplay of HL2 than HL1.
There were some really good original ideas for mods from HL1. I'd put games like HLrally, Natural Selection as good ideas. I've also played beta versions of airHL for HL1 in which you could fly planes around and shoot eachother down, sorta like airquake.
Here's my personal list of non fps mod ideas:
-multiplayer overhead view unit control game (like commandos) control 4 or 5 soldiers, perhaps an rpg element of building up their stats
-racing (self explanatory)
-tank battles. Sorta like that old atari game only prettier
-space flight battle (imagine homeworld battles if each ship was controlled by a person)
From my understanding, it will be much easier to totally convert the gameplay of HL2 than HL1.
There were some really good original ideas for mods from HL1. I'd put games like HLrally, Natural Selection as good ideas. I've also played beta versions of airHL for HL1 in which you could fly planes around and shoot eachother down, sorta like airquake.
Here's my personal list of non fps mod ideas:
-multiplayer overhead view unit control game (like commandos) control 4 or 5 soldiers, perhaps an rpg element of building up their stats
-racing (self explanatory)
-tank battles. Sorta like that old atari game only prettier
-space flight battle (imagine homeworld battles if each ship was controlled by a person)