Our Benefactors : Creatures

dogboy73

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First there were the creatues on the bridge. What were they? I spotted 2 of them during the second 'pod' ride when your on your way to Breen's office. Didn't see them anywhere else in the game.

Also (I think this has already been asked but I can't find the thread), What was the creature Breen was talking to at the end? I guess that was a creature from the Combine?
 
dogboy73 said:
Also (I think this has already been asked but I can't find the thread), What was the creature Breen was talking to at the end? I guess that was a creature from the Combine?
Combine Advisor
 
The creatures on the bridge are Synth crabs. The same race as Striders, Gunships and Dropships. IMO the coolest race on the game.
 
The one Breen is talking to is a combine. The only combine that you ever see.
 
Hopefully we'll see more of the Combine in HL3.

I was thinking earlier - What was the race that appeared in Opposing Force? Where they supposed to be from another planet the Combine enslaved?
 
vsaravia said:
The race in Opposing Force was called Race-X
Well that's cleared that up then :LOL:

I think a lot of the story is still very much up in the air & is open to interpretation in any number of ways. Good :rolling:
 
How do you know that?

Raisingthe bar.

And here is race X's fate....

Originally Posted by Marc Laidlaw
Hi, Solver, I'm assuming whatever I tell you is going to get posted somewhere, so I'll be very careful in answering.

I will not talk about the meaning of the game or clear up stuff that has yet to be clarified or revealed; it only makes sense to do this in the context of the games themselves. Stuff that hasn't been revealed is that way because we're not ready to reveal it. Everything that's there is there for a reason; ditto for everything that isn't there. I can only say, "Stay tuned."

Race-X was Gearbox's creation, and likely would only be continued if Gearbox were to do more episodes in the HL universe. There were gameplay modes they wanted to explore, and their designers wanted to make some new monsters; Race-X was a great way for them to do this. The universe is expansive enough to allow this without conflicting with the core story. Remember, these are games first and foremost, and the story really is there to open up and extend (rather than shut down) possibilities for fun gameplay. We did coordinate overarching story elements with Gearbox, but left a lot of the details for them to explore and invent according to what worked for their design process. As for whether Shepherd was put on ice before or after the Nihilanth's demise, it's really hard to say, since Gordon's time in Xen and in the Nihilanth's chamber may not be mapped directly against the timeline of events at Black Mesa.

The gman mumbles sound fairly close to what I remember him saying...strangely enough, I can't find the script for that exchange.

Thanks for taking such an interest in the story. Before HL1 came out, it was tough to convince outsiders that FPS players would care at all about having any kind of story in their game. Obviously, given the wide range of reactions, they care quite a bit. The debate over HL2's content is much more varied.

Yours,
Marc Laidlaw
 
dogboy73 said:
Well that's cleared that up then :LOL:

I think a lot of the story is still very much up in the air & is open to interpretation in any number of ways. Good :rolling:
Yeah, but I wouldn't go too far with speculating that Opposing Force has anything to do with Half-Life 2.
 
vsaravia said:
I wouldn't go too far with speculating that Opposing Force has anything to do with Half-Life 2.
absolutely. Opp Force was Black Mesa from a different point of view. A lot of people are trying to read to much into the various 'loose ends' left by the HL story so far. They're coming up with all kinds of weird things.
 
vsaravia said:
The race in Opposing Force was called Race-X

Is'nt race-X part of the Combine?
That's the only explenation for them being there.
 
Is'nt race-X part of the Combine

No, they are not

Originally Posted by Marc Laidlaw
Hi, Solver, I'm assuming whatever I tell you is going to get posted somewhere, so I'll be very careful in answering.

I will not talk about the meaning of the game or clear up stuff that has yet to be clarified or revealed; it only makes sense to do this in the context of the games themselves. Stuff that hasn't been revealed is that way because we're not ready to reveal it. Everything that's there is there for a reason; ditto for everything that isn't there. I can only say, "Stay tuned."

Race-X was Gearbox's creation, and likely would only be continued if Gearbox were to do more episodes in the HL universe. There were gameplay modes they wanted to explore, and their designers wanted to make some new monsters; Race-X was a great way for them to do this. The universe is expansive enough to allow this without conflicting with the core story. Remember, these are games first and foremost, and the story really is there to open up and extend (rather than shut down) possibilities for fun gameplay. We did coordinate overarching story elements with Gearbox, but left a lot of the details for them to explore and invent according to what worked for their design process. As for whether Shepherd was put on ice before or after the Nihilanth's demise, it's really hard to say, since Gordon's time in Xen and in the Nihilanth's chamber may not be mapped directly against the timeline of events at Black Mesa.

The gman mumbles sound fairly close to what I remember him saying...strangely enough, I can't find the script for that exchange.

Thanks for taking such an interest in the story. Before HL1 came out, it was tough to convince outsiders that FPS players would care at all about having any kind of story in their game. Obviously, given the wide range of reactions, they care quite a bit. The debate over HL2's content is much more varied.

Yours,
Marc Laidlaw
 
:LOL: It’s too bad that’s too big to be you’re sig Samon… you love disseminating it everywhere.
 
A more accurate rendition is that Race-X are a canonical part of the story that Valve probably won't use.
 
Originally posted by Is This Tea
It’s too bad that’s too big to be you’re sig Samon… you love disseminating it everywhere.

:LOL:

If only, i wish i could, hmm, i might shorten it a little bit...
 
Brian Damage said:
A more accurate rendition is that Race-X are a canonical part of the story that Valve probably won't use.
Damn... I miss them... especially the one that looks almost like the Antlion Guard. :cool:
 
Damn... I miss them... especially the one that looks almost like the Antlion Guard.
Voltigores. :) There were also baby versions, if you remember.
 
It's possible assuming that Valve will let Gearbox make an Opposing Force 2.
 
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