el Chi
Newbie
- Joined
- Jul 11, 2003
- Messages
- 7,439
- Reaction score
- 2
One of the most amazing things that contributed to the atmosphere of Half-Life so much was the claustrophobia of being stuck underground for so much of it. It gave the game a real no-way-out vibe (I remember the whole way through thinking: "How can they possibly bring this to a conclusion?" I'm still thinking that...)
Now that so seems to be urban warfare, plus lots of outdoor areas, will the game lose a lot of its atmospheric woder or will it simply take on a new vibe?
Plus does anyone know how, given that there are so many open areas (networks of streets, fields, etc.), Valve will keep the gameplay linear? I am positive that it is supposed to be...
You will receive your cheese on toast when you give me answers.
Now that so seems to be urban warfare, plus lots of outdoor areas, will the game lose a lot of its atmospheric woder or will it simply take on a new vibe?
Plus does anyone know how, given that there are so many open areas (networks of streets, fields, etc.), Valve will keep the gameplay linear? I am positive that it is supposed to be...
You will receive your cheese on toast when you give me answers.