F
fragnemesis
Guest
have any of you noticed that the added emotion in the characters, while revolutionary in scope, can tend to be seen as a bit of overacting? I'm talking mainly about the emotions conveyed by Alyx in the E3 demo. Sure, you can tell exactly how she's feeling, but you could actually do the same without quite as much expression.
I know that the charactars incorporate a wide-variety of emotions, but I don't know exactly how they are executed in the game. Can you, say, set a character to act "scared" and the source engine properly demonstrates a predefined animation for "scared", or do you have to tweak each facial feature and body movement each time you want that emotion conveyed?
Anyone have any idea how these emotion characteristics that that psyche doctor guy (sorry, forgot his name) created actually work?
I know that the charactars incorporate a wide-variety of emotions, but I don't know exactly how they are executed in the game. Can you, say, set a character to act "scared" and the source engine properly demonstrates a predefined animation for "scared", or do you have to tweak each facial feature and body movement each time you want that emotion conveyed?
Anyone have any idea how these emotion characteristics that that psyche doctor guy (sorry, forgot his name) created actually work?