Cheomesh
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- Joined
- Aug 18, 2007
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DISCLAIMER: I am aware HL2 is an 'arcade shooter'. I do feel, however, that there should be a method to every madness.
What we have seen of the Combine infantry so far:
Civil Protection: Units designed to police cities. Armed with pistols and stunsticks by default. Use MP7's in heavy situations.
Overwatch Transhuman soldier: Units designed for combat. Armed with shotguns, MP7's, grenades, and AR2's.
Nova Prospekt Guards: Security guards. Seen wielding the same weapons as Overwatch transhumans.
Overwatch Elite: Units that seem to be mostly a Citadel guard unit, judging by the bright white armor. They are armed only with AR2's (and IIRC shotguns), and have access to the energy core launchers.
Overwatch Scout: We first saw these in Episode 2, near the downed Advisor's barn. They look similarly to the Overwatch soldiers but as far as I recall only wield a shotgun. They have orange goggles, and an orange 'elite' symbol on their shoulder. I'm assuming they're some sort of scout unit, which would explain why we've never seen them before (We're out of Combine controlled lands now).
When we fight the enemy on any level in any of the games, they tend to be of an exclusive type, with one other type involved. For example, we fight either only a large group of Overwatch only, or they'll have some elites mixed into it as well. They are, however, generally a mass of AI units fighting alone.
Personally, I think the better way to have done it was have us recognize 'enemies' not by what they look like alone, but how they appear in groups.
For example, in a purely combat situation, like in HL2's street war, finding combine units dispatched in groups of four that hang closer together with members of their group than members of another group.
If the group is a CP unit, issue them with only MP7's, or earlier in the game, Mach pistols. CP deployed manhacks would be fine too; it was cool that they had this ability.
If it is an Overwatch unit, have them as a group of four wielding three AR2's and one guy as a leader with either an AR2 with energy core or shotgun, and perhaps a specialist with the mounted Combine MG's we find (This could be another weapon in the game, or make it so it has some sort of suit attachment so Gordon cannot use it on his suit).
The scout units could be a 'grouped' unit of three scouts, two with shotguns and one with another weapon, such as the MP7, and be allowed to use the grenade launcher for it.
As for the Elites, close to the Citadel, they could be the "leader" for the other three Overwatch guys. Away from the Citadels, they could form their own "surgical" unit, wielding AR2's w/ energy cores, and another guy with something like the Combine pulse MG.
In any event, I was inspired to say this because we've been ragging on the fairly pathetic state of the Overwatch forces on the forum and in the steam chat. This is just an idea I threw out there to see what other people thought. I know not everyone's going to go for it, as HL2 is a more arcade shooter than not, but I figured it would be cool to have a method to the madness.
What we have seen of the Combine infantry so far:
Civil Protection: Units designed to police cities. Armed with pistols and stunsticks by default. Use MP7's in heavy situations.
Overwatch Transhuman soldier: Units designed for combat. Armed with shotguns, MP7's, grenades, and AR2's.
Nova Prospekt Guards: Security guards. Seen wielding the same weapons as Overwatch transhumans.
Overwatch Elite: Units that seem to be mostly a Citadel guard unit, judging by the bright white armor. They are armed only with AR2's (and IIRC shotguns), and have access to the energy core launchers.
Overwatch Scout: We first saw these in Episode 2, near the downed Advisor's barn. They look similarly to the Overwatch soldiers but as far as I recall only wield a shotgun. They have orange goggles, and an orange 'elite' symbol on their shoulder. I'm assuming they're some sort of scout unit, which would explain why we've never seen them before (We're out of Combine controlled lands now).
When we fight the enemy on any level in any of the games, they tend to be of an exclusive type, with one other type involved. For example, we fight either only a large group of Overwatch only, or they'll have some elites mixed into it as well. They are, however, generally a mass of AI units fighting alone.
Personally, I think the better way to have done it was have us recognize 'enemies' not by what they look like alone, but how they appear in groups.
For example, in a purely combat situation, like in HL2's street war, finding combine units dispatched in groups of four that hang closer together with members of their group than members of another group.
If the group is a CP unit, issue them with only MP7's, or earlier in the game, Mach pistols. CP deployed manhacks would be fine too; it was cool that they had this ability.
If it is an Overwatch unit, have them as a group of four wielding three AR2's and one guy as a leader with either an AR2 with energy core or shotgun, and perhaps a specialist with the mounted Combine MG's we find (This could be another weapon in the game, or make it so it has some sort of suit attachment so Gordon cannot use it on his suit).
The scout units could be a 'grouped' unit of three scouts, two with shotguns and one with another weapon, such as the MP7, and be allowed to use the grenade launcher for it.
As for the Elites, close to the Citadel, they could be the "leader" for the other three Overwatch guys. Away from the Citadels, they could form their own "surgical" unit, wielding AR2's w/ energy cores, and another guy with something like the Combine pulse MG.
In any event, I was inspired to say this because we've been ragging on the fairly pathetic state of the Overwatch forces on the forum and in the steam chat. This is just an idea I threw out there to see what other people thought. I know not everyone's going to go for it, as HL2 is a more arcade shooter than not, but I figured it would be cool to have a method to the madness.