swiss_cheese9797
Newbie
- Joined
- Feb 21, 2005
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I'm trying to create a model ingame of a tomato that is thrown against a wall and smashes (dissapears) and leaves a decal of a tomato splat anywhere it is thrown. I am trying to figure out how to do this with the paint can effect. does anyone know which method valve used to do this? to use the paintcan the way it is intended all I have to do is place a prop_physics in the map and set the world model to "props_junk/metal_paintcan001a.mdl" and it works. I've tried to take some lines from the paintcan's .qc file and add/substitute it in my tomato model .qc file, including setting the surfeceprop to "paintcan", but that did not help. Can anyone clue me in? Thanx