M
Murlock
Guest
Hi all, I used to be an active member on the old VERC forums, now im back into hammer editing after a very long break. And surprise surprise Im having some troubles and i would love some help. So here it is:
Im trying to replicate the tube system seen in portal that carries companion cubes a long it. I've built the tube system with the same tubes used in portal now comes the point in figuring how to actually get the tube flowing. At the end of the day, i want the player to be able to ENTER objects into the tubes and have them be carried a long.
I've made some progress and due to the bending nature of my tube system I have decided to use Path_Track entities. But Im having some trouble. I have 4 path_track entities labeled pathnode1 to 4. And a func_tracktrain parented to my object. (using a companion cube for testing) I've set the tubes as non-solid for now to eliminate any physics problems for the moment.
I have flaged tracknode1 (the first path_track) to Disabled in the hope that the tracktrain will not snap to the path at the start. But it does. I have a trigger with the output OnStartTouch - tracknode1 - EnablePath so when the player approches the tracktrain, it should "in theory" snap to the path and start on its journey.
So what am i doing wrong? I've tried starting with tracknode1 with DisableTrain ticked. but same result.
So in essence, when the level starts the tracktrain (with its parented props_physics_overide) is already on the position of pathnode1 and is stationary. How can I get it so the tracktrain is disabled at the start of the map and trigger it to enable on a trigger?
Thanks in advance. If you want anymore details just ask. Would really love the help. Im really stumped as func_tracktrain doesnt have a Disabled flag.
Im trying to replicate the tube system seen in portal that carries companion cubes a long it. I've built the tube system with the same tubes used in portal now comes the point in figuring how to actually get the tube flowing. At the end of the day, i want the player to be able to ENTER objects into the tubes and have them be carried a long.
I've made some progress and due to the bending nature of my tube system I have decided to use Path_Track entities. But Im having some trouble. I have 4 path_track entities labeled pathnode1 to 4. And a func_tracktrain parented to my object. (using a companion cube for testing) I've set the tubes as non-solid for now to eliminate any physics problems for the moment.
I have flaged tracknode1 (the first path_track) to Disabled in the hope that the tracktrain will not snap to the path at the start. But it does. I have a trigger with the output OnStartTouch - tracknode1 - EnablePath so when the player approches the tracktrain, it should "in theory" snap to the path and start on its journey.
So what am i doing wrong? I've tried starting with tracknode1 with DisableTrain ticked. but same result.
So in essence, when the level starts the tracktrain (with its parented props_physics_overide) is already on the position of pathnode1 and is stationary. How can I get it so the tracktrain is disabled at the start of the map and trigger it to enable on a trigger?
Thanks in advance. If you want anymore details just ask. Would really love the help. Im really stumped as func_tracktrain doesnt have a Disabled flag.