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Your favorite class is Sniper.
Havn't even touched the class, or any of the Sniper weapons. Nor have I in Bad Company 2, just genuinely can't really stand sniping in games like these. I'm Assault or Support all the time.
That has to be regarding party join or something. It just doesn't make any sense that squads would be dealt with in Battlelog.https://twitter.com/#!/zh1nt0/status/120072134226751488
**** EA and DICE up their collective assholes!
Tactical Flashlight has saved my life numerous times. I put it on my UMP and one time someone was shooting at me, so I put the flashlight in his face and strafed to the right. He had no idea where I actually was as I kept the flashlight on his face as I shot him. I escaped with 37% health left.i cannot believe that people actually put a torch on their weapon, though. i'll be blunt by saying you're a fool if you do
And Ive seen some people with colonel ranks and have weapon unlocked. Something to do with leaked server details or something, levels you up to 145.
Speaking of which, I cant help but feel leveling is happening too fast. I started on thursday night, played almost every day since for a good 5 hours a night and am just about lvl 19/150. At that rate though I would reach 150 in like a month. That seems way too fast.
Even though there are like a bagillion stars to get for the weapons and loads of unlocks, which still LOOK like a small amount in battlelog.
The devs said they're tweaking leveling for the final release. It's going to be slower.
This is crap.
I won't be buying if Origin+Firefox have to be loaded.
Call me a fool if you want, but you won't when I come around a corner with a flashlight on the end of my UMP and blind your whole squad who fire at a spot 5 feet to my left while I mow down you and three of your friends. That's also just because the UMP is really OP.i've noticed a trend: everyone who kills me is either an engineer or recon, which is frustrating, because that would explain as to why i barely ever get revived if folk on my team are with a similar mindset. i'm putting it down to a) engineer being good at close quarters in the subways and b) recon snipers using the length of the subway tunnels for long-range kills, which is again frustrating. this map is made best for assault and support because of it's close confines, but yet the two classes that shouldn't work very well - one for repairing vehicles, the other for long-to-mid range maps - seem to work very well.
i cannot believe that people actually put a torch on their weapon, though. i'll be blunt by saying you're a fool if you do
Call me a fool if you want, but you won't when I come around a corner with a flashlight on the end of my UMP and blind your whole squad who fire at a spot 5 feet to my left while I mow down you and three of your friends. That's also just because the UMP is really OP.
I kind of like the scope glint too.
Its just the right size and is quite realistic I guess.
I thought that for a while, but it turns out tac lights are insanely, ridiculously bright. A normal flashlight or Mag-Lite or whichever other consumer-grade light you like will usually hit about 100-200 lumens. Military-grade tactical lights reach at least 4000. The outdoor brightness is exaggerated, for sure, but tac lights blind the absolute shit out of you in real life.
This times a billion. I wish Valve would license out their netcode, I really do.Frankly, this is just an exacerbated problem that all PC games have, and another reason why fast-paced MP games don't appeal to me. If things are done client-side, then you always hit what you're looking at, but your position as it appears to other players is lagging behind your actual position due to latency, so they can still shoot and kill you when you've just ducked into cover, because to them, you're still not behind it yet. On the flip-side, if its done on the server's side, and you have a lot of latency, you can aim and shoot directly at someone without actually hitting them, because, again, what you see is actually a few milliseconds in the past.