PC DRIV3R released on March 18th

...I don't think that this is going to cover up the fact that the game was
absolutely horrible.
 
I thought it was really fun, it just needed more open ended missions and things to do like GTA:SA
 
Doppelgofer said:


Never played it but i never seen a single person, apart from Dalamari, say it was anything but "the worst game ever made".
 
It had some glaring, unforgivable bugs, but it was still pretty fun. Hopefully they've ironed them out for the PC release.
 
The game is a joke. Wasn't it supposed to be released like a year ago?
 
xlucidx said:
...I don't think that this is going to cover up the fact that the game was
absolutely horrible.
Agreed. No matter what platform it is on, it will still, ultimately, be the same boring and repetitive game.
 
The singleplayer was appalling. The movie maker however was massivley entertaining :D
 
The game was great, kept me entertained for a few weeks. Best car chase game ever, best damage modeling, best car handling, best physics. Seriously, the chases are extremely fun.

A lot of people bitched about how hard it was, but I preferred the difficulty levels of the old Driver games, much harder than this one. I knew what the game was going to be before I bought it, and I was pleased. It's a Driver game, not a GTA game. My only real complaint was the single player wasn't long or hard enough.
 
I loved DRIV3R on XBox, though.. I can't imagine it on the PC, weird..
 
finally... i liked D1 and D2 but from hearing about this version... im not expecting it to be as good. I think all our requirements went up a bar ever since GTA3 and forward.
 
NikolaX said:
Best car handling nuff said!
All the reviews I've seen say that it's crap and that you constantly slide around corners. Go play Live For Speed if you want car handling.

I won't be buying this game.
 
StardogChampion said:
All the reviews I've seen say that it's crap and that you constantly slide around corners. Go play Live For Speed if you want car handling.

I won't be buying this game.

You should probably form your own opinion rather than listen to reviewers all the time, I'm glad I did. The cars in this game are mostly pure American muscle cars. They peel out easily, power slide constantly, and sure as hell don't stop on a dime. Thats what makes the game so good, sliding around a corner through an intersection carefully timed to miss all the traffic. The car handling is incredibly fun.
 
I agree with stardog, the physics dont take tire slip angles or drag coefficency from constant changing surface contact patch or camber change due to normal mcphearson style suspension systems while cornering.

Its a kiddie game, much like NFS is and countless others. I'll stick to my NR2003+GTP mod and LFS.

later kids.
 
*Direwolf has feverd flashbacks to certain pain in the ass missions from the first games still
I did, however, have a ludicrous amount of fun with the moviemaker mode.
 
RMachucaA said:
I agree with stardog, the physics dont take tire slip angles or drag coefficency from constant changing surface contact patch or camber change due to normal mcphearson style suspension systems while cornering.

That's exactly what I was thinking as I slid between two cars while taking a turn through a busy intersection and then chased a car through a long series of back alleys - dodging people, vehicles, and props along the way.

Not entirely sure if you're being sarcastic, but if a game is kiddy simply because a more realistic although less fun alternative is out, then I bet I could use that logic against most of your favorite games. It's a fun car chase game, it's not GTA and its sure as hell not a damn simulation. People are disappointed because they expect far too much.
 
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