Tony
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This month's PC Gamer included the first detailed preview of Portal 2's co-op campaign. Since posting magazine scans on this site is a criminal offense punishable by death, here is a list of the new information the article gives us:
- The co-op bots can express different emotions in third person (similar to TF2's taunts)
- Co-op features several timed puzzles (i.e. hitting several buttons before the timer ends)
- GLaDOS frequently tries to create friction between the duo by pretending to favor one over the other
- There is "a lot less storyline" in co-op because of the amount of player discussion it takes to play it
- The player can communicate with his partner using a "place portal here" symbol, a "look" symbol, and starting a 3 second countdown timer on both players' screens
- There are between two and four personality spheres you will encounter (including Wheatley)
- The co-op bots will make an appearance in single player
- Erik Walpow sorta kinda hinted at sticky gel
- Portal 2 was once not going to have any portals at all (it was more of puzzle game in general)
- The co-op bots can express different emotions in third person (similar to TF2's taunts)
- Co-op features several timed puzzles (i.e. hitting several buttons before the timer ends)
- GLaDOS frequently tries to create friction between the duo by pretending to favor one over the other
- There is "a lot less storyline" in co-op because of the amount of player discussion it takes to play it
- The player can communicate with his partner using a "place portal here" symbol, a "look" symbol, and starting a 3 second countdown timer on both players' screens
- There are between two and four personality spheres you will encounter (including Wheatley)
- The co-op bots will make an appearance in single player
- Erik Walpow sorta kinda hinted at sticky gel
- Portal 2 was once not going to have any portals at all (it was more of puzzle game in general)