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You could go the whole way and add sounds effects too...shoot someone in the right place and you can hear them wheezing. Would be good for CTF I think - you know the guy is hiding in your base, so you get the rest of the team to be quiet and listen for the noises.Originally posted by [Hunter]Ridic
If this system is true for hl2 or doom3 it means someone could make an uber realism mod. Id perfer a realism ww2 mod but in any case it would be possible. You could actually have heart hitboxes, besides the chest hitboxes. Neck hitboxes, not an instant kill but you die bleeding to death. Head, stomach, liver it would all work :cheers:
Originally posted by Yo-Han
I thought they had that in doom3 too,this per poly hit detection coupled with sounds,but i'm not sure...would indeed be very cool... would be kind of a good idea when you are badly wounded that you like breathe much heavier and enemies can hear that when your closeby..but that's going very far i think
It's not that hard, it could be done (the sounds, real time bleeding and guts is harder). I'm not sure it should be done though. Would be best for team games where your life isn't as important.Originally posted by Yo-Han
I thought they had that in doom3 too,this per poly hit detection coupled with sounds,but i'm not sure...would indeed be very cool... would be kind of a good idea when you are badly wounded that you like breathe much heavier and enemies can hear that when your closeby..but that's going very far i think
Originally posted by Ro@cH
I remember when CS had an inherited HL-bug that would cause bullets to be ineffective if fired from a specific angle onto the head of an enemy. They fixed it in a patch.
Originally posted by Yo-Han
Good thinking roach..then you have to define ears seperate and the rest is likely deadly..if your chin is bulletpearced you'll mostly blead to death i assume..oooh the horror we are talkin about here.
Originally posted by [Hunter]Ridic
yea they are cool, except they made them wrong :dozey: .
In vietcong they make you aim with only the frotn sight mount insted of both. If you shot like that in real life you would shoot the sky.
You got that right :cheese:Originally posted by [Hunter]Ridic
YYYES. Nothing more fun then penetration.
Originally posted by FAK3R
You got that right :cheese:
but I don't think thats what you meant.
Originally posted by Yo-Han
bullit...bullet...bullets...bullit...bullit...bullit...bullit
Originally posted by JtM
All this talk about ears gave me this idea. If a players' ear is either hit (or a near miss), assuming it didn't continue on through the brain, then the player should go deaf in that particular ear (right or left speaker, etc...) like in vietcong with that annoying ringing noise you get when you stand too close to an explosion.
Originally posted by OCybrManO
I'm waiting for games to show realistic entry and exit wounds for the type of ammo fired and realistic physics that calculate how the bullet acts when travelling through human flesh (ie: some break apart, some tumble, some fly right through). That combined with every part of the body functioning as its real life counterpart does would allow you to be absolutely sure that your shot would have killed in real life.
Per-pixel... hah! I'm talking per-atom hit detection!
If anyone didn't notice... that was a joke.
Personally, I dont want to see people shit themselves of fear in a gameThat combined with every part of the body functioning as its real life counterpart does would allow you to be absolutely sure that your shot would have killed in real life
Originally posted by dawdler
...Or you could just push the crowbar through him and it'll be stuck there
Originally posted by dawdler
...his skin might deform and after a while he gets a bruise.
You need to know where you are throwing a grenade? Or shooting a missile against a wall 1m in front of you?Originally posted by gamevoodoo
omg, that hurts, but it's fun to see there are like 10 crowbars hooking on someone's body like body piercing. I was wondering why we couldn't see our own body in fps games, cuz to take off the crowbar, u need to look at ur body, and to suicid, u need to aim at urself too.
Corpse fade? I meant ingame, when you are alive, realtime skin deformation if you hit someonethat sounds like the "corpse fade" effect in doom3, I really hope source engine can have such feature, but hl2 doesn't seem to have it, maybe its mods will have it.
Originally posted by Adam
PR bull.
Half-Life 1's hitbox technology already allowed rockets to go through you legs. Just another uninformed noob PR guy making statments about things as if they were the first.
Originally posted by dawdler
...Corpse fade? I meant ingame, when you are alive, realtime skin deformation if you hit someone
Originally posted by Space Cowboy
I thought it was cool how in Vietcong, during certain parts of the game ie sitting in a chopper you could look down and see your body, as if you were actually looking through a guys eyes.
I think it would be cool to have this, as every time I look down in HL I wish I saw legs.
Originally posted by Wilco
What do people mean by "per-pixel" here? A pixel is a dot on your screen, As far as I know it doesnt feature in 3D Poly models?
Also can you blend 2 different materials across polygons? If not then per-poly would be perfectly accurate for deciding on what it hit, according to what you see.
Originally posted by Wilco
What do people mean by "per-pixel" here? A pixel is a dot on your screen, As far as I know it doesnt feature in 3D Poly models?
Also can you blend 2 different materials across polygons? If not then per-poly would be perfectly accurate for deciding on what it hit, according to what you see.
Originally posted by Ro@cH
Lol gamevoodoo no offense but when you say 'woman with a huge breast' I see a woman with one big breast in the middle of her chest (instead of 2 breastS). Yeah that model has kindof big ones. The pics come from a really good Milkshape tutorial btw, if you're interested in modeling I suggest you give it a try.
well, i'm dutch and i think exactly the same way about it! i've been interested in the english language since the age of... like, 8 (i'm almost 20 years old now). but that interest definitely grew when i started writing lyrics for my punkband.Originally posted by Ro@cH
I'm Belgian, and we're like the only people in Europe to consider learning a language as an enrichment of yourself.