Quotidian---
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- Sep 5, 2003
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sorry if its been posted, but i didn't find it... willl hl2 be per pixel hit accuracy like doom3 claims will be?
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Originally posted by Quotidian---
sorry if its been posted, but i didn't find it... willl hl2 be per pixel hit accuracy like doom3 claims will be?
Originally posted by Quotidian---
is that a design decision, or a physical limitation?
Originally posted by Quotidian---
Isn't flaming a banable offense?
He DID search. Read his post carefully.Originally posted by Animal
OMG just at least TRY searching before you make another thread.
yeah man, plus i'm sorry if i didn't search hard enough to find it? whats the big deal this thread will be near the bottom in 30 minutes unless you want to continue flaming me and make a big deal about it?
Isn't flaming a banable offense?
The hit detection DooM III uses is per polygon, also demonstrated in the Alpha. You can shoot between a hand and a torso, or between the legs of your enemy and not hit them because the bullet will pass through. Unfortunately, HL2 does not feature this brand new technology and therefore will continue to use hit boxes like the original Half-Life.
and no, this is my first time on teh bored, and i've done nothing wrong.
Actually the hitboxes are attatched to the same bone as the body part they simulate in HL... so the hitbox is always in the same place as the body part.Originally posted by Quotidian---
But its not completely between each space, its just a simulated area where the player should be, moving legs?
what do you mean?
I understand what you're trying to say, but are you sure that is possible? Are there any games that use high resolution hitboxes, and is it as efficient (CPU-wise) and effective as per-pixel/polygon hit detection?Originally posted by Apos
With high-res hitboxes, you achieve exactly the same effect (you can shoot between open spaces).
Originally posted by Quotidian---
ahaha strike up another one for hl2
that makes it about what? hl2 4,000 doom3 - 0?