gh0st
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- Nov 17, 2003
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Cuts included for those not wanting to read the whole thing:
- two online modes, deathmatch and dark ops
- 50 players online at once in multiplayer
- vehicles, three of them
- scaling maps per amount of players
Theres much more, its a good read
http://xbox360.ign.com/articles/616/616196p2.html
THANK ****ING GOD.
Forget the crappy screenshots you've seen. They completely misrepresent the game.
I had mixed expectations; I'm a realist. Games in development often have low framerates and shoddy AI. They're not done. Of course they do. Today, I saw a demo of Perfect Dark Zero running on a Xbox alpha kit (a PC) using an old ATI graphics card, not the final GPU from the Xbox 360, and was told the game was only using about 25% to 30% of the system's full power. And Perfect Dark Zero looked incredible. Incredible. It looked nearly as good as Gears of War, which, in my humble opinion is the best looking 360 game of the show so far (I saw that running in realtime too). So, simply put, Perfect Dark Zero shocked me.
Shocked, because this looked like a real next-generation game, completely changing my perception I had temporarily formed based on the early screenshots. For whatever reasons Microsoft didn't want to show it, the game I saw looked like the game I wanted to play, and have imagined playing for years.
- two online modes, deathmatch and dark ops
- 50 players online at once in multiplayer
- vehicles, three of them
- scaling maps per amount of players
Visually, the levels we saw are massive, and every thing you can see is being generated in realtime. There are no flat artistic backgrounds. What you see is actually there.
Theres much more, its a good read
http://xbox360.ign.com/articles/616/616196p2.html
THANK ****ING GOD.