Peter Molyneux is an idiot

You all know Microsoft runs this guy right? Of course Halo is there

But if popularity is considered here than give the spot to MS advertising departments, they gave it the cultural immersion and sales that made it an institution on consoles that has that effect
 
I breezed through this thread to hereby call Fishlore "Fishlame."
 
Why did Halo bring FPS games to the console, because Peter M. said so? Because your inbred in-laws have heard of it?

How do you "bring" a genre to a console when the same genre already existed on consoles for almost 5 years? You don't. You might improve the console FPS genre by adding vehicles like Halo did, craft an interesting world and story like Halo did. I won't argue that Halo is the most popular FPS game on consoles, but it didn't bring FPS to the consoles as this genre had existed on consoles long before Halo ever came around.
picard_facepalm.jpg





Halo's story and setting for FPSs is as generic and unimaginative as they come.
 
You can say that all you want, OneFreeMan, but this is a Half-life forum.

As a Half-life forum, Halo is a turd wrapped in a poo wrapped in shit.

Halo really wasn't that bad, like holy shit.
 
You can say that all you want, OneFreeMan, but this is a Half-life forum.

As a Half-life forum, Halo is a turd wrapped in a poo wrapped in shit.

Halo really wasn't that bad, like holy shit.
I meant that in a totally unbiased way.

I'm not a hardcore HL fanboy....

No really. :upstare:


Halo would still suck even if HL never existed.
 
What if it had massive knockers? Ones that can stretch shirts to unwearable proportions?
 
I thought Asians were incapable of breasts, Vegeta.
 
Surely you and your ex-significantly, gross-unbalanced other keep in contact on Facebook, right?

That attempt at further rubbing-in had replaced a fruitless search for a busty Master Chief.
 
Surely you and your ex-significantly, gross-unbalanced other keep in contact on Facebook, right?

That attempt at further rubbing-in had replaced a fruitless search for a busty Master Chief.
To begin with, facepunch sucks imo.

Secondly, it's been a year since I've even spoken with my ex.

Lastly,

That attempt at further rubbing-in had replaced a fruitless search for a busty Master Chief.
wat?
 
Not really offering any solid argument for Halo sucking, there ...

Halo and Half-Life 1 were both equally generic in terms of their storyline and settings, so can't really argue much on those points. I've never been quite clear on why there's such a Halo-animosity going on, in general.
 
Not really offering any solid argument for Halo sucking, there ...

Halo and Half-Life 1 were both equally generic in terms of their storyline and settings, so can't really argue much on those points. I've never been quite clear on why there's such a Halo-animosity going on, in general.
The thing that used to turn me off about Halo from the beginning was that it took 5 headshots to kill a brute, or whatever they were called. It really killed immersion for me as it basically meant that precision sniping didn't mean shit. The same reason MP matches mostly devolved into whoever who got the most powerful weapon on the map first rather than pure skill. "Combat evolved" my ass. 007's gameplay was loads more "evolved" and it was nearly 4 years older than Halo. The only reason why Halo was so successful should be credited to Bungie and Microsoft's marketing strategies.

For some reason, the headshot thing is more forgivable now that I've played RPG/FPS hybrids like Fo3 and Mass Effect though.

The setting was admittedly fresh at first, but it just seems so generic to me now. So many other FPSs have jumped on the cookie-cutter sci-fi bandwagon since then and has almost destroyed the sci-fi FPS sub-genre by making it seem as close to Halo as possible, only without Master Chief. (Killzone, Crysis, etc.)


Everything about Halo is just so typical in many FPSs nowadays and that's the sad part because Halo was never that great to begin with imo. Of course some of my rantings are beside Peter's point, but Halo's console FPS popularity is no doubt undeniable.


For me however, there were plenty of other, much better non-FPSs on consoles I'd rather have played back then.
 
I remember bullfrog games, very fun and innovative. I mean he had his glory days in the nineties but he's become a sort of Romero it seems, almost completely disconnected from reality.

I loved ThemePark World...
 
I quite like Halo's setting as far as FPS games go. They certainly didn't get it all right (the Convenant aren't a 'generic' evil race, they're just an utterly unexciting one), but its weaknesses just show that sometimes it's the best thing to take inspiration from existing sources rather than just letting you hand wander towards the big red doomsday button of 'wacky and magenta'.

Yes, the Human settings are pure Syd Mead and Aliens, a theme that runs to the 'me too' parasite enemies and Niven-esque rings, but at least they're taking from the best. Running around the grassy-mountain or Island levels of Halo 1, that ring arching over in the skybox... or running through the sandy, burnt out wreckage of the Pillar of Autumn... those are truely amazing moments in gaming, and I almost feel sorry for anyone who hasn't or doesn't want to experience them. Shame they're only one half of an amazing game.

edit: It think one of the reasons that Halo comes up for so much regular criticism is because its flaws are so unusually quantifiable. There are X amount of floors in the Library, there are X amount of chapters you end up playing through twice, there are X amount of reskins for X amount of enemies. You just don't get that with all the other games that tick you off.
 
The thing that used to turn me off about Halo from the beginning was that it took 5 headshots to kill a brute, or whatever they were called.

:rolling:

Perhaps if you approached it like the point and click shooters we'd had up to that point. The beauty of Halo, and why it was such a breath of fresh air to even die hard fps fans (at least those willing to stray from simple 'hold a mouse button till the bad guys falls over' gameplay and try something new), was that it added much needed depth to combat. An elite can be killed with one charged plasma pistol shot followed by one bullet to the head. A Jackal's shield can be knocked down with a shot to his hand. The game is full of basic little rules like this. Plasma nades bounce of Brute chieftain armour, charged plasma slows a vehicle, grunts die easy from the front, Hunters from the back - it goes on and on and on. Combine all this - the different enemy classes, behaviours, weaknesses and strengths, vehicles, weapons, nades and melee - and you get something that's in a league of it's own when it comes to involved combat. The reason I don't have time for games like Modern Warfare isn't because they're bad, it's because after Halo they feel like gaming with training wheels. No thinking, just point and shoot.

ODST, Legendary, 2 player Firefight on Lost Platoon - if there's any other fps that can match this I want to know about it :thumbs:
 
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