phantomdesign
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- Joined
- Sep 19, 2003
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www.GryphonAuto.com/Phantom-Ops/
I've been working on getting new media ready, but most of my efforts have been going into various research aspects to optimize the game itself. There is some more information on my site (www.GryphonAuto.com/Phantom-Ops/), but information and media is relatively limited at the moment. If you want a MINOR taste of what is to come, read these teasers below. My favorite feature of those listed is the multiplayer communication (which is mostly being kept a secret).
PLEASE feel free steal the idea for vehicles (and only the idea for vehicles). Just send me an email with a link to your MOD website, and put me somewhere in the credits when you release the game...special thanks, MOD ideas, or something like that.
Please indicate your level of interest in the poll. It is for my own personal use only to test ideas and ensure the highest quality MOD possible.
www.GryphonAuto.com/Phantom-Ops/
GamePlay Teasers
Phantom-Ops strives to feature the most diverse game play seen and incorporate innovative features to push game-play, versatility, fun, strategy, and skill to the next level.
The second most important aspect of Phantom-Ops is to be diverse and widespread in a way that encourages players to develop skills and strategies, even highly advanced or complex ones. Players are encouraged and have the capacity to develop their own entirely unique style of fighting that suits them best. While there are many ways this is achieved, a mere taste of what is to come is described below.
Vehicles
Players are encouraged to do what they do best, regardless of their style. Nothing is more frustrating than having a highly advanced skill, but being unable to reap the benefits. While this achieved in many ways, one innovative feature is a kill by one of the gunners is automatically split between the gunner and the driver. Traditionally, being an excellent driver is never rewarded while the guy with the big gun in the back gets all the glory.
Multiplayer Communication
Multiplayer consists of 2 teams mode (main), anarchy mode, 2-man teams. Multiplayer uses an innovative team communication technique for vastly more advanced team communication. This technique allows players to quickly and easily comprehend multiple communications, easily allows for complex coordinated attacks, and is extremely simple to use. This revolutionary communication technique will only be one of many surprises that Phantom-Ops has to offer.
Sniping
Phantom-Ops diverse game play appeals to snipers, assault players, and many other styles of gameplay. Players are more difficult to snipe than many current games, but Phantom-Ops diversity offers multiple unique advantages to snipers never seen in games.
Feel
Most experienced gamers know the feel of a game is important. When a game absorbs you, making you forget the physical world you. and causing you to have extreme amounts of fun, that is what makes a game worth playing. Many games achieve this to varying degree and in varying ways, but Phantom-Ops promises to push this aspect of modern game-play further than before. Phantom-Ops will have impressive visuals, many things to explore, diverse gameplay, and more, but when you first touch the mouse and keyboard, that is when you will understand what truly makes Phantom-Ops what it is.
Balance
Some games can be frustrating to many players in many ways. Phantom-Ops strives to reduce frustration level by an absolute minimum. The main aspect to achieve this is balance. Balance is extremely important other wise a game falls into cheap, but less enjoyable gameplay such as grenade-spamming, snipe-fests, camp wars, vehicles only, etc. Each style of gameplay is given the tools they need to achieve their custom style of play in a realistic, but effective way. Additionally, frustrations of too fast or too slow gameplay are eliminated in a variety of ways. Even while considering elements of balance, diverse gameplay speeds, and more, the game must be fun to all that play whether it be a highly experience player or one which can not seem to get any kills.
I've been working on getting new media ready, but most of my efforts have been going into various research aspects to optimize the game itself. There is some more information on my site (www.GryphonAuto.com/Phantom-Ops/), but information and media is relatively limited at the moment. If you want a MINOR taste of what is to come, read these teasers below. My favorite feature of those listed is the multiplayer communication (which is mostly being kept a secret).
PLEASE feel free steal the idea for vehicles (and only the idea for vehicles). Just send me an email with a link to your MOD website, and put me somewhere in the credits when you release the game...special thanks, MOD ideas, or something like that.
Please indicate your level of interest in the poll. It is for my own personal use only to test ideas and ensure the highest quality MOD possible.
www.GryphonAuto.com/Phantom-Ops/
GamePlay Teasers
Phantom-Ops strives to feature the most diverse game play seen and incorporate innovative features to push game-play, versatility, fun, strategy, and skill to the next level.
The second most important aspect of Phantom-Ops is to be diverse and widespread in a way that encourages players to develop skills and strategies, even highly advanced or complex ones. Players are encouraged and have the capacity to develop their own entirely unique style of fighting that suits them best. While there are many ways this is achieved, a mere taste of what is to come is described below.
Vehicles
Players are encouraged to do what they do best, regardless of their style. Nothing is more frustrating than having a highly advanced skill, but being unable to reap the benefits. While this achieved in many ways, one innovative feature is a kill by one of the gunners is automatically split between the gunner and the driver. Traditionally, being an excellent driver is never rewarded while the guy with the big gun in the back gets all the glory.
Multiplayer Communication
Multiplayer consists of 2 teams mode (main), anarchy mode, 2-man teams. Multiplayer uses an innovative team communication technique for vastly more advanced team communication. This technique allows players to quickly and easily comprehend multiple communications, easily allows for complex coordinated attacks, and is extremely simple to use. This revolutionary communication technique will only be one of many surprises that Phantom-Ops has to offer.
Sniping
Phantom-Ops diverse game play appeals to snipers, assault players, and many other styles of gameplay. Players are more difficult to snipe than many current games, but Phantom-Ops diversity offers multiple unique advantages to snipers never seen in games.
Feel
Most experienced gamers know the feel of a game is important. When a game absorbs you, making you forget the physical world you. and causing you to have extreme amounts of fun, that is what makes a game worth playing. Many games achieve this to varying degree and in varying ways, but Phantom-Ops promises to push this aspect of modern game-play further than before. Phantom-Ops will have impressive visuals, many things to explore, diverse gameplay, and more, but when you first touch the mouse and keyboard, that is when you will understand what truly makes Phantom-Ops what it is.
Balance
Some games can be frustrating to many players in many ways. Phantom-Ops strives to reduce frustration level by an absolute minimum. The main aspect to achieve this is balance. Balance is extremely important other wise a game falls into cheap, but less enjoyable gameplay such as grenade-spamming, snipe-fests, camp wars, vehicles only, etc. Each style of gameplay is given the tools they need to achieve their custom style of play in a realistic, but effective way. Additionally, frustrations of too fast or too slow gameplay are eliminated in a variety of ways. Even while considering elements of balance, diverse gameplay speeds, and more, the game must be fun to all that play whether it be a highly experience player or one which can not seem to get any kills.