Mr-Fusion
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- Joined
- Oct 3, 2003
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I'm just wondering if any of you guys model your humans based off the Phi proportion.
Phi is a ratio 1:1.618 or thereabouts and is a recurring theme in a frightening amount of living things on this planet. It's referred to as the divine proportion, like some kind of godly number.
In fact human beauty has been related back to this proportion. This guy created this template for peoples faces with lines measuring up to the Phi proportion. People who we consider "beautiful" seem to fit the template perfectly. The dimensions on their face, distance between eyes, distance from nose to chin, etc all fit the template.
http://goldennumber.net/images/AD2000cauc.jpg
http://goldennumber.net/images/AD1794Moulton.jpg
http://goldennumber.net/images/AD2000Black.jpg
So basically if your human characters look a bit wonky, a bit wrong, check the ratio of their limbs. Best demonstrated in Da Vincis "The virtruvian man"
http://gallery.euroweb.hu/art/l/leonardo/10anatom/1vitruviu.jpg
Length of forearm is 1.168 times the legth of the upper arm
Length from hip to knee is 1.168 times the length from knee to the ground.
Length of forearm is 1.168 times the legth of the hand from rist to tip of the middle finger.
ETC. These ratios occur all over the body.
It's just an interesting idea and a way to make your models look 'perfect' or 'beautiful'. And while i know some people may laugh at this, having good looking character models in games may actually make people want to play more. It's just another subtle thing to be aware of.
Phi is a ratio 1:1.618 or thereabouts and is a recurring theme in a frightening amount of living things on this planet. It's referred to as the divine proportion, like some kind of godly number.
In fact human beauty has been related back to this proportion. This guy created this template for peoples faces with lines measuring up to the Phi proportion. People who we consider "beautiful" seem to fit the template perfectly. The dimensions on their face, distance between eyes, distance from nose to chin, etc all fit the template.
http://goldennumber.net/images/AD2000cauc.jpg
http://goldennumber.net/images/AD1794Moulton.jpg
http://goldennumber.net/images/AD2000Black.jpg
So basically if your human characters look a bit wonky, a bit wrong, check the ratio of their limbs. Best demonstrated in Da Vincis "The virtruvian man"
http://gallery.euroweb.hu/art/l/leonardo/10anatom/1vitruviu.jpg
Length of forearm is 1.168 times the legth of the upper arm
Length from hip to knee is 1.168 times the length from knee to the ground.
Length of forearm is 1.168 times the legth of the hand from rist to tip of the middle finger.
ETC. These ratios occur all over the body.
It's just an interesting idea and a way to make your models look 'perfect' or 'beautiful'. And while i know some people may laugh at this, having good looking character models in games may actually make people want to play more. It's just another subtle thing to be aware of.