umop
Newbie
- Joined
- Jan 16, 2004
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Ok, I know that each client individually processes the physics of objects in multiplayer, but will it be the same for each client? I wonder...
Imagine this: the barrels on the new aztec near the bombsite get tossed around because of a nade, and since the barrels' physics are processed from each different client, one client sees a barrel at point X, and another client sees the barrel at point Y. Being one of the clients, on your screen it appears a barrel is approaching you and you take cover behind it. To another client where it was processed differently, you are taking cover by thin air.
What I am asking is if the physics will be processed the same on each computer, or will it vary? I assume that if the server tells the clients that the grenade exploded at point A, all clients will process the same physics data and it will look the same on each client, but I havn't read this being confirmed anywhere.
Imagine this: the barrels on the new aztec near the bombsite get tossed around because of a nade, and since the barrels' physics are processed from each different client, one client sees a barrel at point X, and another client sees the barrel at point Y. Being one of the clients, on your screen it appears a barrel is approaching you and you take cover behind it. To another client where it was processed differently, you are taking cover by thin air.
What I am asking is if the physics will be processed the same on each computer, or will it vary? I assume that if the server tells the clients that the grenade exploded at point A, all clients will process the same physics data and it will look the same on each client, but I havn't read this being confirmed anywhere.