Physics question

MrMan

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I've put a physics table in my map, and a monitor on the table. If i remove the table, the monitor is left hanging in mid-air, how do i make it so it behaves realistically?
 
Is the monitor a physics prop as well? If so it should fall.
 
Yeah it is, it has the same settings as the table...doesn't fall though :\
 
what entities are you using exactly? And what do you mean by "remove the table"?
 
Two entities:

1) Prop_physics
models/props_c17/FurnitureTable002a.mdl

2) Prop_Physics
models/props_c17/consolebox01a.mdl

By 'remove the table' i mean pull it away using the gravity gun. Basically the equipment on the table doesn't act as if it has gravity.
 
Seems to work fine for me, maybe something is clipping and causing problems? All I can say is try deleting them and starting over.
 
I think the problem is that i can't place the physics entities on top of the table, i have to put them on the floor and move them into position on the table...so basically they float. I'm guessing this shouldn't happen...
 
I think your problem could well be that your table (or less likely: your monitor) is not meant as a prop_physics but as static or dynamic. Which may cause strange problems.
Try it with a different table and a different object to put on it.
 
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