Last One In
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What about at the area where the acceleration dips to zero? How do you find the velocity there? wouldn;t it be 20 m/s because the acceleration went to zero at 20 m/s. If you found the area in that case it would say the velocity is zero but it would infact be 20 m/sIkerous said:If its acceleration vs time, then the velocity at 10 is the area between the graph and the x axis from 0 to 10
But thats just the change in velocity from 10-15, which is zeroLast One In said:What about at the area where the acceleration dips to zero? How do you find the velocity there? wouldn;t it be 20 m/s because the acceleration went to zero at 20 m/s. If you found the area in that case it would say the velocity is zero but it would infact be 20 m/s
So I would graph my velocities and find the area of them of a velocity vs. time graph? Isn't there a way to do it with differentiation or something too?Ikerous said:To find the distance, you take the area under between the graph of the velocity, and the x axis from 0 to 20
What you're technically doing is integration (Which is just another method for finding the area under stuff)Last One In said:So I would graph my velocities and find the area of them of a velocity vs. time graph? Isn't there a way to do it with differentiation or something too?
Is there any chance you could tell me a bit about that or should I just use the graph way?Ikerous said:What you're technically doing is integration
If you were given a function for a(t) itd be really easy to do with integration, but since its just random lines, its easiest to use the graphLast One In said:Is there any chance you could tell me a bit about that or should I just use the graph way?
I had a really insane calc1 teacher who made us do all kinds of things with linear motion, so after about a thousand problems on the subject, I should have it downLast One In said:opps, I crapped my pants.Thanks ike, you sure do know your stuff. Maybe you should start your own business or something.