pink and black checkerboard

WAR_Nuker

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well there are no leaks in my map and there seem to be no problems in my map either. nonetheless....i am getting pink and black checkerboards reflecting off of the textures that i have env_cubemap linked to. this wasnt a problem in the past. ever since i put in respawning explosive barrels this problem occured. any idea what else might be causing this to happen?
 
Have you built the cubemaps? Open your map (type "map [yourmapname]" without the quotes in the console) to start your map. Then open up the console again and type "buildcubemaps". Wait. There ya go. You'll have to do this everytime you compile.
 
wtf i went out for a while and came back and turned off my comp while i was gone....now i just tried launchin my map and it works fine. is this a common error or somethin? and no i havent "built the cubemaps". but i dont get that....say i compile and run into the problem again and build the cubemaps in game with the console like you say....wont i have to keep doing the cubemap thing in the console everytime i launch the map or does it get saved after i do it once?
 
The images you compile with buildcubemaps are stored in the bsp (forever until they're replaced and rebuilt, if you find that amusing).

So yes, it's a onetime thing.
 
And building the cubemaps is not a "debug function". You should do it on every map you make because it will creates the images that will be used for reflections... So if you have at least one reflecting texture that uses the cubemaps then you will need to build the cubemaps to make the reflections looks how they should. You also have to put cubemaps everywhere in your level in Hammer. Search the forums on how to do that, it has been answered many times.
 
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