pipes and cylinders

Tyguy

Space Core
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How do i create rounded brushes being either pipes or some kind of cylinder?
 
Use the cylinder tool (rather than the block tool) to create a cylindrical brush, then use smoothing groups to smooth it out.
 
Or, you can use the Archtool. It's actually much better then the cylinder tool but the cylindertool is the quick answer to your problems.

The thrid way would be displacementmapping with subdivide. Although I haven't actually learnt it myself yet (So don't ask) you can read about it in this tutorial; http://www. hl2world .com/wiki/index.php/Rounded_Objects

NOTE: The third way is the best way if you want truly round objects. The first is the most rough, the second is somewhere inbetween.
 
When you get your brush tool there is a pulldown menu under Objects: on the right
Choose cylinder from there
 
thanks limpet...dont know how i missed that :)
 
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