player outputs

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Feb 21, 2005
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Yo, is anyone here aware of a way, without coding, to have the player have an output when he is damaged? what I am aiming to do is have an sp map where if the player gets damaged enough it triggers a teleport entity and it takes him elsewhere in the map. Then he has to earn his way back to the other area again. Thanks.
 
I dont think there is such a possibility without coding to be honest.

The info_player_start cannot be told to fire outputs and none of the enemies have a OnDamagedPlayer output either that can be used.

I'll try and see what can be done from console later on and maybe something useful can be found there.
 
That'd be awesome man, I could add a whole new twist to my mod if I could find a way to do this.
 
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