B
BoomTanger
Guest
I am making a new version of the popular cs make glassfloor. and I am almost done. however I have a few problems. The map conists of 2 floors of glass and pit below where you die if you fall. The only source of light for the map will come through the roof. I put in a sky box outside the roof and a semi-transpartent window texture. However the lighting is not bright enough for the map.. how can I produce more light from the sky? I put some dynamic light in the sky but they didn't work.. if I don't put any lights at all then it defaults to fullbright which is too bright!
my other problem is that the beams appear black with no texture on them until you get close enough it appears.. I think it has to do with the lighting???
so if some could please suggest how I should go about creating/fixing my current lighting sitsuation.. I would be very very grateful...
cheers, an aspiring mapper!
btw heres pics of what I have...
www3.telus.net/boomtanger/fy_glassfloor0034.jpg
www3.telus.net/boomtanger/fy_glassfloor0035.jpg
www3.telus.net/boomtanger/fy_glassfloor0036.jpg
my other problem is that the beams appear black with no texture on them until you get close enough it appears.. I think it has to do with the lighting???
so if some could please suggest how I should go about creating/fixing my current lighting sitsuation.. I would be very very grateful...
cheers, an aspiring mapper!
btw heres pics of what I have...
www3.telus.net/boomtanger/fy_glassfloor0034.jpg
www3.telus.net/boomtanger/fy_glassfloor0035.jpg
www3.telus.net/boomtanger/fy_glassfloor0036.jpg