Well, the other day I was talking to my friends, and we were talking about the DS, and games we would like to play on the way to e3. Well of course, starcraft was brought up, and if they are every going to seize this amazing opportunity. I know it is older news, and many people always think about it, but i searched here in the forums under games and nothing seems to have come up. So lets see what people think.
Like honestly, the best selling game on the DS is nintendogs. Seriously people, i mean how hard can it be to outsell nintendogs, with a proven game under your belt. And the PSP is just dieing for it with the large screen, it would be very nasty.
Another thing to discuss here is the touch screen, and the large screen. Whats better? Having a two screen combination, one touch, where you have to constantly change your eyes position up and down, or having one large screen? And what are the best controls for the game on both systems?
My Theory on Screens and controls
Easy, the two screen combination with the touch would be an excellent choice. First of all, touch screen is the best way to play starcraft. You have the top screen that is an exact replica of what is displayed on your bottom screen, a picture of the actual map. Then on the bottom touch pad you have a button that allows you to change that map and go into the build menu, so in effect you can always see your units, you just hide/open a build menu on the bottom screen. While the build screen is up you look at the top to see your base, while the build screen is down you can order your units around on the touch pad. The benefits of this are that its easy to control, and has a lot of potential. The disadvantages are having to constantly shift between screens.
The PSP is a bit harder, but has just as much potontial in my opinion. One large screen, no shifting. You use the analog in the lower left hand corner as a mouse, just like the PC, and you use the top r1 and l1 buttons to click. Each one of them will do a diffrent thing. The r1 button will order units somewhere, while the l1 button will activate their special functions, such as patrol, gaurd, build etc.. This way you can bring up the build screen into the entire menu and easily navigate it using the triangle, square, circle, and x buttons. The left navigational pad can be used for something else, i dont know exactly what, since your hand will be on the analog stick the entire time. You could also just put the build/advanced options screen at the bottom just like on the PC, but that might clog up the screen.
Pictures of the controls
Some quick shit i made up for the purpose of this article, enjoy, i hope you get what im saying...
Like honestly, the best selling game on the DS is nintendogs. Seriously people, i mean how hard can it be to outsell nintendogs, with a proven game under your belt. And the PSP is just dieing for it with the large screen, it would be very nasty.
Another thing to discuss here is the touch screen, and the large screen. Whats better? Having a two screen combination, one touch, where you have to constantly change your eyes position up and down, or having one large screen? And what are the best controls for the game on both systems?
My Theory on Screens and controls
Easy, the two screen combination with the touch would be an excellent choice. First of all, touch screen is the best way to play starcraft. You have the top screen that is an exact replica of what is displayed on your bottom screen, a picture of the actual map. Then on the bottom touch pad you have a button that allows you to change that map and go into the build menu, so in effect you can always see your units, you just hide/open a build menu on the bottom screen. While the build screen is up you look at the top to see your base, while the build screen is down you can order your units around on the touch pad. The benefits of this are that its easy to control, and has a lot of potential. The disadvantages are having to constantly shift between screens.
The PSP is a bit harder, but has just as much potontial in my opinion. One large screen, no shifting. You use the analog in the lower left hand corner as a mouse, just like the PC, and you use the top r1 and l1 buttons to click. Each one of them will do a diffrent thing. The r1 button will order units somewhere, while the l1 button will activate their special functions, such as patrol, gaurd, build etc.. This way you can bring up the build screen into the entire menu and easily navigate it using the triangle, square, circle, and x buttons. The left navigational pad can be used for something else, i dont know exactly what, since your hand will be on the analog stick the entire time. You could also just put the build/advanced options screen at the bottom just like on the PC, but that might clog up the screen.
Pictures of the controls
Some quick shit i made up for the purpose of this article, enjoy, i hope you get what im saying...