Poly and face limits

armanguy

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What are the face count limits? texture size limits? for half-life2?
 
Nobody knows what the face limits will be. Apperently the whole concept of r_speeds is gone and they are going to use a new system. The best way I can think to describe it is like gl_wireframe with color. Red areas indicate too much detail, whereas blue or green would mean you have room to add more.
 
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