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I'll just be buying it on Steam anyway.
Don't do that without checking the price of a physical copy first! Unless you want to pre-load and play the moment it's released (or whenever the servers finally let you activate), it might be cheaper for some weird reason..
Don't do that without checking the price of a physical copy first! Unless you want to pre-load and play the moment it's released (or whenever the servers finally let you activate), it might be cheaper for some weird reason..
By the way: that cover art is really, really bad. Putting the focus on those co-op robots makes me feel somewhat uncomfortable, and the long legged robot is not good-looking, imo.
As someone said, Valve have never been known for their boxart. TOB is one of the ugliest incarnations that exist to testify this fact, but this Portal 2 seems to work. It's a little busy and the background seems inappropriate, but I think I like it. Hm. I do.
It's a retail box intended to attract sales; not a teaser poster intended to attract interest. These minimalist designs - and the one I kept in the quote in particular - are not suitable, and not all that interesting, either.
It's a retail box intended to attract sales; not a teaser poster intended to attract interest.
When trying to capture the immediate attention of a random person shopping, you don't go for subtlety or minimalism. If someone already wants the game based on prior knowledge, flashy box art brings the game to their attention and will most likely not prevent them from buying it, assuming they're the least bit rational. If they aren't already wanting it, you're certainly not going to catch their attention by throwing a '2' and a stick figure on the box.
Valve has never really been known for their amazing box art anyways.
The original orange box was the best box Valve ever had, and the design on that was extremely minimal, featuring only a logo and a name. Did wonders from drumming up interest in the game. They really should go back to this style instead of trying to cram in a lot of busy scenes with characters everywhere on their boxes. The last two boxes to use this style were the HL2 collector's edition, and the Christmas edition.As someone said, Valve have never been known for their boxart.
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It's a retail box intended to attract sales; not a teaser poster intended to attract interest. These minimalist designs - and the one I kept in the quote in particular - are not suitable, and not all that interesting, either.
Shepo[/quote said:I mean, if you've done your research and actually know what the game is, and you know you like the sound of it, the box art should definitely not sway you. On comedy central The Social Network was advertised as an akward teen comedy, but if you know it's not one, that shouldn't really affect your interest in it. Books =/= covers.
It also sort of bugs me that they are emphasizing the co-op robots so much, I hope they aren't giving the single player as little focus in development as they are in marketing.
I hope they aren't giving the single player as little focus in development as they are in marketing.
Why are they exclusive from one another? In fact, I don't understand how you could imply that they're different things. How can you get a sale without getting their interest? In my own experience, simplistic covers always grab my attention, and lead to far more sales than 'sweet pics.'
Well thats irrelevant. As I said in my post, it doesn't really matter if you know about the product before hand. I'm talking for the people who walk into a retailer and look through the boxes of games oblivious to whats inside them. That was my whole point with the book analogy. Simple covers pique my interest much more than cluster**** collages or sweet pics. Like Vegeta said, if I saw ARMA2 on a shelf, knowing nothing about it, I wouldn't even give it a second glance. What they show is an action shot of hurrr durr badasses yelling and pointing with a so cool chopper flying over them. I'd think thats what the game is, and they're just another COD clone. The box art for Heavy Rain (european version that is) is a fantastic example. It doesn't have the FBI guy using his supercool sci-fi hologram thing, or a person pointing his gun at someone. Its got a piece of origami. That would make me pick it up and read the back.
Idunno, maybe its not so much a matter of simplicity, but a matter of design versus graphic heavy. Ones that are well designed tend to be simpler. Like the Shadow of the Collosus Box art. Its got actual art, and kinda tells you what it is right off the bat, but its simplicity with a colossus on a fairly blank background is much more tasteful than, say, God of War's. I guess its just me being pretentious as usual, assuming flashy box art is trying to cover up a shitty product.
But to get back on topic, the only cover from the Half Life series I don't mind is the one for hl2. Its not great, but its not too bad. I don't like the other ones at all. However Portal's is really good, and both covers for the L4D games are good. The Orange Box is a good example of why I'm kinda changing my mind. I don't like it. Theres almost no design to it at all, so I don't grant it much artist value at all. However, I think, in terms of marketing, it is a decent example of where simplicity could lead to a sale, because I'd see it and go "what the hell is this?" and look at it. With the other examples I've made in the thread it wouldn't be so much of a "what the hell is it?" reaction as it would be "this looks interesting." I'd say the latter is a better goal, since "wtf" isn't always the greatest first impression.
Either way, I think flashy is the better way to go.
Forgive me for not following the discussion all too closely, but from what I gather you think that action-y covers with maybe a guy holding a gun or an explosion or some other scene from the game are flashy.a) What am I saying 'flashy' is?
b) No, you're kind of generalizing what it is to look at a shelf covered with video games. The 'cluttered' doesn't really have that much of a majority (if it has a majority at all), and dividing the designs into 'simple' and 'cluttered' doesn't really do the incredible range of differences enough credit. You make it sound as if you're looking at a wall of black boxes with the occasional white box thrown in.