-Psy-
Walking round in women's underwear
- Joined
- Mar 9, 2005
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- 4,805
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The Source Engine 2 needs to drop all that Quake bollocks and become a modern engine where you can build things in empty space without having to 'seal' it off from the void, have a proper in-editor content browser for importing and organising content, lightmap support for models, 'if you can't see it, it won't render' culling, visualised scripting, in-editor real-time lighting preview, model scaling, gizmos to scale, rotate and transform in the 3D view, an in-editor particle editor, a scripting language which allows access to higher parts of the engine...
Basically, the UDK.
Basically, the UDK.