Porting cs_reflex.

v1p3r

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I'm currently porting cs_reflex to CSS for a friend, but I'm a bit stuck :S

Basically, I've got the big wall in the middle, and I need it to start at the top, wait ten seconds, go down into the floor (ive cut the hole into the floor allready), wait ten seconds, go back up and repeat.

I've tried using func_tracktrain but without much look, all the tutorials I can find are for HL1 (uses different entities for the track), or the HL2 beta (which behaved differently).

What entities do I need? :naughty:
 
Anyone? I'd like to get this done before HL2 is out :)
 
I can't help you much, but look at some of the elevator tutorials. The 10 second up & down time can be done as a delay. You just need an entity to constantly trigger it.
 
I tried, but I can't figure out how to do the delay :(
 
*bump*

My friend just reminded me about this, does ANYONE know how I can make the wall work?
 
I vagely remember func_door should be used for that ? I\ll check it out for ya in a moment and post results.
 
Thanks, I'm doing allright at geometry but I don't know much about entities yet :)
 
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