Try adding snd_async_fullyasync 1 into the console.
This does seem to smooth things out a bit but you may get sync faults in when 2 characters are talking to you(they might try and talk at the same time)
This came from a Valve programmer (locash) on another forum.
It might help until a patch is released.
This does seem to smooth things out a bit but you may get sync faults in when 2 characters are talking to you(they might try and talk at the same time)
This came from a Valve programmer (locash) on another forum.
It might help until a patch is released.