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Should I get Fez?
Did you use the DX11 edit?Metro Last Light on my laptop, running Very High (Max).
Simply one of the best looking games...ever created. And arguably THE best.
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Did you use the DX11 edit?
Man, that looks lovely. Really liked the first game, didn't know there was a new one out
Sorry, I was under the impression that the PC port was locked to Dx9 (initial rumors before launch suggested so). Apparently, that was false information. I just got the game last night. The graphics settings seem odd to me as well. For example, Dx10 gets 10-15 fps lower that Dx11 on the benchmark. Changing the tessellation from normal to high also gets me more frames. Although, I've turned off tessellation completely because I'm experiencing screen-tearing even with Vsync on. SSAA absolutely destroys my frames, but that's expected. I didn't even see an option for SSAO. I haven't dug through any config files yet, though.Nope, didn't know there was one.
Also, what kind of freaking laptop do you have that will play the game at those settings?
The game in these screenshots actually looks better than in the trailers (where it still looks good) - I think it's probably because the trailers show many characters, and it seems like the faces and models aren't quite up to the standard of the rest graphically.
SSAO isn't an option in the menu, you're thinking about SSAA (Super Sample Anti-Aliasing).SSAO is there, above the tessellation option.
Haven't taken any screens yet but Last Light is pretty badass, there are plenty of improvements over the first game.
I'm playing in 1920x1200 with max everything except SSAA which is at 2x. I'm getting about 30 FPS in combat. I tried playing around with settings and when I got 60 fps it just seems unnaturally smooth, the general slow pace and movement seems to work pretty well with frames not having to be so high. The craziest part though would have to be the fight in front of the church, just too many damn lights from the NPCs dragged it down to the 20s.
SSAO isn't an option in the menu, you're thinking about SSAA (Super Sample Anti-Aliasing).
If the rest of your system is up to par with the 670, it should be quite fine to run similar to mine, SSAA is the biggest dropper of frames and it's not really necessary. What it does is render the actual game at a much higher resolution than what you're playing on and then downscale it.Interesting, yeah I don't do beta drivers much anymore either. That's a pretty damn nice machine for 30fps in combat, I only have a 670 so iunno.
Yeah, if you have a decent resolution with your monitor, you don't really need it at all. You hardly need normal AA in fact.SSAA is the biggest dropper of frames and it's not really necessary. What it does is render the actual game at a much higher resolution than what you're playing on and then downscale it.
Have to disagree a little here. While AA isn't needed much for most polygon edges, what it helps with is preventing really detailed and distant objects from appearing to 'sparkle' with every movement of the camera. Jagged edges aren't distracting on their own, but when this moving mess occurs, it's distracting. You don't notice it in a still screenshot.Yeah, if you have a decent resolution with your monitor, you don't really need it at all. You hardly need normal AA in fact.
That's why I said "hardly." I usually set it to 2x and that solves any AA problems that remain at high resolution. I notice a difference between none at all and 2x, but like DM said, anything more than that seems a waste. My brother, who plays games on a laptop, really needs it.Have to disagree a little here. While AA isn't needed much for most polygon edges, what it helps with is preventing really detailed and distant objects from appearing to 'sparkle' with every movement of the camera. Jagged edges aren't distracting on their own, but when this moving mess occurs, it's distracting. You don't notice it in a still screenshot.