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oh yea i forgot to mention. I hated the idea of Alyx having another love interest. If i couldn't kill that other guy straight away i would stop playing lol.
Well, I agree with the guns. It is stupid how Gordon has something like 13 weapons at same time. Crowbar, Shotgun, SMG and Pistol are maybe what someone could keep in real life + maybe some grenades. And Gravity Gun is also really heavy if you look how Breen and Alyx hold it in sequences. So having those + somekind of AR2, ROCKET LAUNCHER WTF, revolver, unlimited bugbites etc, it is just really unrealistic.
Alyx can 'use' Alyx or choose to ignore her
Who cares, it's a game?
Including, shadow, feet
Who cares, it's a game?
What da ****?
Good point, let's have Gordon flying as well!
Who cares, it's a game?
Something not making sense to you?
The dumbest thing I've ever heard. said:(Judging by one of Alyx's anecdotes, the world of HL2 could very well be an alternate reality: Just as I was about to crawl into an air vent, Alyx spoke about how "some days" Dr Kleiner, Barney and I (Gordon) used to race each other into an empty office room via air vents and other means. This never happened. I didn't spend a single day at work with either Barney or Dr Kleiner for this to be possible. The Black Mesa incident happened on my first day on the job. What exactly was she talking about?)
Half-Life 2 has some incredibly realistic (in their own sci-fi universe video game way) things, but then they go and trample all over it with the biggest cliche in video games ever: being able to hold over 10 weapons all at once. I mean, come on, why ruin the atmosphere with something so simpley avoided?
Yup, and it's clear what I'm referring to so I await your explanation...
'Simply be avoided'. Do you really think it is that simple? You'd need to revise alot of scenarios, and alot of thought and effort needs to go into revising weapon selection schemes. Either way, it doesn't ruin the atmosphere for me, considering it is something so trivial and boosts my enjoyment of the game because I can use whatever I please.
You've misunderstood him, he's under the mistaken (but common) impression that the day of the BM incident was Gordon's very first day there. Calm down.
It could not be. Why would you hire a random scientist to do such experiment, it isn't just possible. Just like I would take job at Nasa and next day I would fly to moon.
You've misunderstood him, he's under the mistaken (but common) impression that the day of the BM incident was Gordon's very first day there. Calm down.
The Prince's love interest, Farah, was very much like Alyx in her tone and temperament and is closer to the type of relationship you're aiming for with Alyx and Gordon. The main problem in creating this kind of relationship though is that Gordon isn't actually a character. He's a ghost without personality, or expression, or voice. Essentially, he is a gun with eyes, and because the gun element isn't valid when relating to Alyx we can simplify it even further: Gordon Freeman is merely a floating set of eyeballs. Period. To ask the player (Gordon) to have a relationship with Alyx is weakened by this degree of minimalism because all a floating set of eyeballs will do is look at what it likes and dislikes and approve or disapprove. And that's as far as the relationship can go. Fairly superficial, really. This may explain why a lot of players approved of Dr Breen's lab partner, Judith Mossman, over Alyx because of simple physical preferences. Eyeballs, it seems, are rather fickle.
You needn't fall in love with alyx for the plot to work. In fact, you can totally snub her all the way through, if you wish, or maintain a nerdcrush on Mossman if you so desire.
The point of the game of that, despite being basically linear, you can act and respond to the events however you want.
If you want, you can just hide in Cubbage's basement instead of progressing with the game. People obviously don't, but the option is there.
The only thing you're not allowed to do is murder innocent people, so that means the only role you're forced to take is the role of "not murderer".
I'm not going all lovey-dovey over the Alyx character either, but blocking the antlion hole with a car and being complemented on it, or having her laugh as you light zombies on fire and things like that, really add to the game immersion. You get the sense that your actions have more of an impact in the game world if they are recognized by the other characters.
It also, by contrast, Alyx emphasizes the bulkiness of the HEV suit. She can climb and you can't, but you can walk through radiation and she can't.
She also notices the changes in your weapons, and what what you're doing with them.
It subtly reminds you that you're "wearing a suit", and "holding things".