Democritus
Newbie
- Joined
- Aug 18, 2003
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Managing expectations/perceptions of games has got to be a nightmare for game companies. Both Valve and Id have made some really good and some really "interesting" (questionable) PR decisions, IMO. So lets see if for my first post on this board I can offend everyone. I am excited for both games, BTW.
VALVE:
1. Saying how the game looked bad with AA enabled due to problems with video cards (*cough* NVIDIA *cough*) and then announcing a week later that the problem was fixed for all cards. Hrmmmm.
2. Announcing a firm release date, the ultimate expectation creator and the expectation that, in the gaming world, is most often not fulfilled. Still keeping my fingers crossed, though.
3. The lack of new content and information about a game that is *supposed* to be less than a month from going gold doesn't bode well and is killing some of the E3 momentum (I don't consider the Bink videos *new* as they have been seen before by anyone who cares about hl2). So far there isn't even an official Website worth visiting.
4. The Vivendi "miscommunication" about the supposed delay. Not so much a PR decision as an Ooops.
5. Not saying what multiplayer is. At first I thought, "they're waiting to spring something cool on us." As time drags on, I'm starting to think, "they didn't want to dim the glow of E3 by announcing lackluster MP options." The silence on MP is really weird (especially if the game is almost done).
ID
1. Annoucing the game was delayed AFTER HL2 was announced which made is SEEM (though I don't think its true) that the delay was a reaction to HL2
2. Not having a live demo at E3 and getting spanked by HL2 on all the show awards
3. Having a multiplayer demo running at 640X480 and that was still choppy in some places, according to reports. Everybody (me) was already freaked out about the performance of the thing, now its worse.
4. Four players only in multiplayer? I like to see people pretend that this is a "feature" and not a limitation. This is bad for game sales both from the game and engine side.
5. I've heard they had a lame physics demo with a white room and white boxes or something, but I've only heard stories.
Oddly, I think the best PR thing to happen to ID was unintentional: the leak of the Alpha. Everybody I've read that played it thought it was great. The best thing Valve did was keep their mouths shut for 5 years and then explode onto the scene.
Any that I missed? Who is winning the PR war?
*zips up asbestos suit*
VALVE:
1. Saying how the game looked bad with AA enabled due to problems with video cards (*cough* NVIDIA *cough*) and then announcing a week later that the problem was fixed for all cards. Hrmmmm.
2. Announcing a firm release date, the ultimate expectation creator and the expectation that, in the gaming world, is most often not fulfilled. Still keeping my fingers crossed, though.
3. The lack of new content and information about a game that is *supposed* to be less than a month from going gold doesn't bode well and is killing some of the E3 momentum (I don't consider the Bink videos *new* as they have been seen before by anyone who cares about hl2). So far there isn't even an official Website worth visiting.
4. The Vivendi "miscommunication" about the supposed delay. Not so much a PR decision as an Ooops.
5. Not saying what multiplayer is. At first I thought, "they're waiting to spring something cool on us." As time drags on, I'm starting to think, "they didn't want to dim the glow of E3 by announcing lackluster MP options." The silence on MP is really weird (especially if the game is almost done).
ID
1. Annoucing the game was delayed AFTER HL2 was announced which made is SEEM (though I don't think its true) that the delay was a reaction to HL2
2. Not having a live demo at E3 and getting spanked by HL2 on all the show awards
3. Having a multiplayer demo running at 640X480 and that was still choppy in some places, according to reports. Everybody (me) was already freaked out about the performance of the thing, now its worse.
4. Four players only in multiplayer? I like to see people pretend that this is a "feature" and not a limitation. This is bad for game sales both from the game and engine side.
5. I've heard they had a lame physics demo with a white room and white boxes or something, but I've only heard stories.
Oddly, I think the best PR thing to happen to ID was unintentional: the leak of the Alpha. Everybody I've read that played it thought it was great. The best thing Valve did was keep their mouths shut for 5 years and then explode onto the scene.
Any that I missed? Who is winning the PR war?
*zips up asbestos suit*