Prey demo was only LOW REZ textures

VirusType2

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I just got through ripping apart the Prey demo and I have good news.

It only included essential high rez textures with the demo. It only included a few that require high rez to even work, but 99% of the textures used in the demo are low rez compressed images for use with Very low end graphics cards. Basically, the textures are LOW quality mode, no matter what mode you selected.

I assume there are several reasons for this: They didn't include the high resolution stuff because they want you to buy the game, because it would have made the demo about 3 times larger/longer to download (2 GB?), and because compressed low rez textures use DDS format, and this makes it so that not many people own the software that can view them (preserving some of their secrecy about the game)


So all of the graphics in the full version of the game will look substantially (not miraculously, but substantially) better.


Also, the similarities from modding doom, it's like I had to keep reminding myself what game I'm modding here, because it's almost the same thing. This means that Doom 3 and Quake 4 modders can jump right in here and do some really kick ass mods in almost no time at all. In fact, in under 2 minutes after ripping it apart I had already fixed some of the things that people here didn't like. Within about 2 hours, I could have a finished mod that improves or changes (depending on your opinion) the skins, sounds, removes some of Tommy's voice-overs (an optional mod if you want me to make it - I actually like them), sound volumes, decals (the bullet impact on wall effects were sorta lame) and particles. The particles are things like blood spray, explosions, projectile trail smoke, and sparks. If I can do all that in a couple hours, imagine what modders can come up with over a month or a years time!


It is also very easy to make the weapons do more damage, change the fire rate(cheater!), change the sounds, or or push the enemies backwards, and blast the enemies backwards, among other things.


The fact is, modding this game couldn't be easier, although I guess it takes A SHIT LOAD of time to have learned how to do all of this stuff, but since it uses an upgraded Doom 3 engine, many modders have had years of experience with it already. What Doom lacked was good multiplayer fan-base, and I think Prey will triple that or better. I think multiplayer fans will be much more interested in Prey, since it offers something never done before. Wierd gravity tricks and such. With a larger multiplayer fanbase comes much more mod support.

In closing, the final version of the game will look much better since it will have high rez textures, better tweaked sounds and volumes, and everything else. (in fact I think they even purposely nerfed(botched/ruined for the demo) some of the particles(blood and sparks and stuff), so that modders don't put them in their Doom 3 or Quake 4 mods before the game even comes out)


This game is going to be so beautiful in high quality mode.

By the way, I cannot speak on the 360 version. My guess is that they might only use high rez textures for this version of the Demo, but you will have to let me know how large the demo file is, and I can almost assuredly tell you.
 
How easy is it to mod for, easier then for hl2. How's the mapping for Doom/Prey, is it easier to map for then hl2, do you have to worry about things similar to vis leaves, can you easly make a map in 3dsmax or maya
 
Who cares about those texture. It won't change the general look of plastic and metal setting and it certainly not going to do anything to the gameplay and design , which are the parts that the game doesn't shine at all.
 
Gray Fox said:
How easy is it to mod for, easier then for hl2. How's the mapping for Doom/Prey, is it easier to map for then hl2, do you have to worry about things similar to vis leaves, can you easly make a map in 3dsmax or maya
I have never felt compelled to invest the amount of time required to make any maps yet. But this is no doubt nothing but a bit tedious and very time consuming, not so much difficult, unless you want to get fancy.


I am just getting to that stage now where I want to try something new. In fact today I had an idea about a few short levels I want to make for the SP campaign of Doom 3.

I'm pretty new to modding, although I am becoming somewhat of an expert in a few areas, I have never tried modding Half-life2 or created any of my own models yet. There are dozens of areas of modding - and creating models, animations, and maps are not my area. I am sure that if I keep at it, with time I will be doing these things as well. The Doom3 engine is the only one I have ever tried to mod, so thats where my skill and knowlege lies.


I just thought I'd give you guys a heads up though. I heard at least one person say the textures looked bad low rez and stretched, so when I was looking through them, they weren't any high rez textures in the folders. All empty. It had them all in the DDS folder (low rez)


I'm buying this game for sure. I LOVE the upgrades they have done to the engine, like the warps and several planes of reality/gravity, etc.


Who cares about those texture. It won't change the general look of plastic and metal setting and it certainly not going to do anything to the gameplay and design , which are the parts that the game doesn't shine at all.

What the hell do you expect a space ship to be made out of? Wood? "Plastic" was an artistic choice they made. They wanted their weapons and slime to be shiney. They can just as easily be made dull if that makes you feel any better. Maybe you and elrasho can design an alien race made of wood or something. If you think the gameplay and design isn't any good, I can't say we have anything more to discuss in a Prey thread do we?
 
VirusType2 said:
What the hell do you expect a space ship to be made out of? Wood? "Plastic" was an artistic choice they made. They wanted their weapons and slime to be shiney. They can just as easily be made dull if that makes you feel any better.
He's just talking about the general "shiny plastic" wash over every single surface in the Doom 3 engine, the result of having all the models and brushes normal-mapped to hell. It's just the look of the Doom 3 engine. There's not a whole lot that can be done about it.
 
The doom3 engine just can't model stuff that don't look at plastic. If it's an artistic choice , then they made the wrong one.

Why did they go with the typical alien spaceship setting? could they be a little more creative please?

Like I said , this is a part of the problem. Generic and somewhat under-powered weapons , generic enemies , avarge combat are the main issue with the game.
 
Tamer17 said:
The doom3 engine just can't model stuff that don't look at plastic. If it's an artistic choice , then they made the wrong one.

Why did they go with the typical alien spaceship setting? could they be a little more creative please?

Like I said , this is a part of the problem. Generic and somewhat under-powered weapons , generic enemies , avarge combat are the main issue with the game.

I agree. You just can't escape that plastic overcoat - it really is disgusting.
 
Samon said:
I agree. You just can't escape that plastic overcoat - it really is disgusting.
Yep. And I find it amusing how many people will jump up and cry, "What are you talking about? The ship is half-organic! The weapons are METAL! Not plastic!"
 
I think the graphics are great. I hadn't noticed it being plastic until everyone kept saying that, but I've been playing Doom 3 almost exclusively for like a year straight, so I guess I forgot what everything else looked like. What keeps me coming back is the gameplay. Blowing monsters into pieces just appeals to me on so many levels.

Doom 3, Source, Unreal engine, Gamebryo, Cryengine 2, and all of these engines look great to me. Each one has something I love about it.

Unfortunately, the Doom 3 engine is the only one that plays right on my computer. Hell, I can't even run Far Cry, so I'm not even thinking about Crysis or any "photo realistic" graphics at this point.


I have to say that Doom 3 is probably my favorite game ever, but if you don't like it, I totally understand. There are many things even I don't like about it. I think that Prey might even be better... at least in some ways. Plus, it's something new, yet still familiar, for me to try.


Anyway, the thread is just to let you guys know that the demo uses low rez textures, so the retail game will look much better. Trust me, I had to triple-check just to make sure before I created this thread.

Even my computer can play it in high rez. :)
 
I have a vague interest in Prey, but I'll wait for the reviews. It will certainly be better than D3 at any rate. As for the graphics, the plastic-ness really doesn't bother me. Every engine has it's flaws.

Just hope Prey turns out better than Q4. It seems every game cranked out using the D3 engine has been....average so far.
 
I made a little file that allows you to have all of the weapons whenever you want in the Prey demo. This way you can try out all the weapons and have a blast.

When you equip one of them, Tommy is like, "HOly ****in shit, now this is going to **** everything up"... LOL :D


I can't find anywhere that will host it.

It's only 58kb text file.


Where?
 
Ok, I found someplace to upload it. Crap the internet is becoming one big ass toll both damn it.



Instructions are very basic. Just drop this file in the folder named base

for example:
C:/Program Files/Prey Demo/base


Now at any time while playing single player, you can press the ~ key to be able to type:

give all


Thats all. Just a simple 58kb file. Now you can try some of the heavy weapons It also gives you full health and ammo, so you should just start a new game and type give all

A weapon called Hunters hand appears to have been removed from the demo, however.


* Probably won't work in multiplayer on-line games. (cheaters in competitions suck elephant balls )
 
[old indian man voice]
May the spir't of this game run free like the burh-fo-loh!

demo was teh rox.
 
I like the way the doom 3 engine looks It has its own feel and look to it. Does every engine have to look reallife? No. Every Engine has focus points.
 
Raziel-Jcd said:
I like the way the doom 3 engine looks It has its own feel and look to it. Does every engine have to look reallife? No. Every Engine has focus points.
qft. If every engine were to look "real world", games would be a lot more boring.


Oh yeah, I also love the spirit mode song. Sometimes I just sat there in spirint mode bobbing to the beat.
 
The only thing that looked bad in the demo was the spirit valley part. It looked horribly dated. The rest of the game looked amazing though.
 
isnt that a little misleading to potential customers??
ii mean some people are gonna be like "sweet! this runs so well on my comp!" vbut when they pick it up and try to max it out like the demo, they're disappointed
 
B_MAN said:
isnt that a little misleading to potential customers??
ii mean some people are gonna be like "sweet! this runs so well on my comp!" vbut when they pick it up and try to max it out like the demo, they're disappointed
No, it means that the full game will give you access to the higher-res textures. If the demo runs fine, just bump the texture setting down to Low in the full game, and you'll get the same quality and performance.
 
To elaborate, not only were the level and environment textures all compressed and low resolution in the demo, the high rez textures for the models (guns, characters, monsters, etc.) were also missing from the demo. Decals too. (bloodstains, bullet holes, things like that) Nothing in the game was high rez except for a few rare things like the crosshairs (the game doesn't use a low rez version of this no matter what)

Monsters, weapons, characters, and everythin in every level will look much much better in the retail version.
 
good to hear

Since i too lack any ethical issues on plaing the d3 engine. I'm not one to say "Oh boohoo doom 3 is plastic" considering the hl2 engine renders shadows through tables and lacks dynamic lights.

not every engine is perfect, well exept maybe for crysis, but we'll see
 
No Crysis aint perfect....it be perfect if its recommended requirments were 1 - 2gigs of ram. Then it would be absolutely perfect.
 
I kept saying low resolution textures, but what they really are just compressed textures. Regardless, the difference is between them is just as I said.

The reason for the mistake is that these are the textures that the game loads when you select low quality, so my mind associates them with low rez.
 
Are you sure they only used low-res textures? I saw nothing in your post that proved that Human Head Studios went with this option for the demo.

Everything I saw in the demo looked crisp and hi-res to me.

preyexe00140562ry.jpg


shot000332hu.png
 
It's true they are compressed low res textures. Check the 3Drealms forum for confirmation.

Also:
Using my X2 4400+ dual core CPU, I have checked to see if Prey is multithreaded and it appears not to be. This is not an engine limitation, as the Doom 3 engine has a specific variable to enable symmetric multiprocessing (multithreading) currently used by Quake 4, called r_useSMP. This variable is not available in Prey, and while running Prey I have checked my Task Manager CPU usage stat and it always stays at or just below 50%, meaning only one of the two cores is working with Prey. Hopefully a future patch will enable multiprocessor support for Prey, but to be honest the performance of the game is already quite good without it.
http://www.tweakguides.com/Prey_11.html

I also saw in a PDF file from nVidia that up to 40% improvement was possible when dual core is enabled. Prey will support dual cores later as well, I don't think it was enabled in the demo though.
http://developer.amd.com/assets/NV_MThread_BestPractices.pdf

Seems to be good news!
 
Are you sure they only used low-res textures? I saw nothing in your post that proved that Human Head Studios went with this option for the demo.

Everything I saw in the demo looked crisp and hi-res to me.

Is this sure enough for you?
:)
nohighquality9co.jpg


Sure, DDS textures look pretty good, it uses these in the lowest quality settings.

But wait until you see it in high / ultra quality mode. (medium and high I believe they call it in the prey menu)
 
Crisis King said:
Also check this out. Someone just did a quick mod.

Video:
http://media.putfile.com/Prey-Portal-Wrench

Thread:
http://www.doom3world.org/phpbb2/viewtopic.php?t=16218

Awesome!
Unfortunately Quick-Time doesn't work for me right now, so I can't see it, but I checked out the thread and read about it.

Yea I had already made some mods for myself, but it's not legal to upload a mod for a demo. Mods are required to only work with the retail version. I like how he just pasted the text there (do it yourself). Thats a good loophole. Actually Snoop (the author) is a friend of mine.

That's what I was saying earlier. This game is going to get insane mod support. Extremely cool mods will come, and they will come out fast. Everyone already knows how to mod this engine to death.


Also, after checking out the AI for some of the enemies, it looks like they really went all out. The AI scripts are pretty long and complex, namely the 'hunter', which takes cover. The enemies are likely pretty smart in Prey.

In one of the AI scripts, they have something called "vehicle_attack" So i think it's pretty safe to say there will be vehicles in Prey, and you can probably fight while in them! :D (quake4 had this too)


I should have posted this earlier as well. Here is where they keep the compressed textures. Look up DDS texture compression for more details. DDS is a fantastic compression from Microsoft that uses about 50% of the RAM and hard drive space, but it is a lossy format (like a Jpeg or JPG image - except DDS supports transparency), meaning quality is lost.

ddscompression3zc.jpg
 
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