VirusType2
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- Feb 3, 2005
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I just got through ripping apart the Prey demo and I have good news.
It only included essential high rez textures with the demo. It only included a few that require high rez to even work, but 99% of the textures used in the demo are low rez compressed images for use with Very low end graphics cards. Basically, the textures are LOW quality mode, no matter what mode you selected.
I assume there are several reasons for this: They didn't include the high resolution stuff because they want you to buy the game, because it would have made the demo about 3 times larger/longer to download (2 GB?), and because compressed low rez textures use DDS format, and this makes it so that not many people own the software that can view them (preserving some of their secrecy about the game)
So all of the graphics in the full version of the game will look substantially (not miraculously, but substantially) better.
Also, the similarities from modding doom, it's like I had to keep reminding myself what game I'm modding here, because it's almost the same thing. This means that Doom 3 and Quake 4 modders can jump right in here and do some really kick ass mods in almost no time at all. In fact, in under 2 minutes after ripping it apart I had already fixed some of the things that people here didn't like. Within about 2 hours, I could have a finished mod that improves or changes (depending on your opinion) the skins, sounds, removes some of Tommy's voice-overs (an optional mod if you want me to make it - I actually like them), sound volumes, decals (the bullet impact on wall effects were sorta lame) and particles. The particles are things like blood spray, explosions, projectile trail smoke, and sparks. If I can do all that in a couple hours, imagine what modders can come up with over a month or a years time!
It is also very easy to make the weapons do more damage, change the fire rate(cheater!), change the sounds, or or push the enemies backwards, and blast the enemies backwards, among other things.
The fact is, modding this game couldn't be easier, although I guess it takes A SHIT LOAD of time to have learned how to do all of this stuff, but since it uses an upgraded Doom 3 engine, many modders have had years of experience with it already. What Doom lacked was good multiplayer fan-base, and I think Prey will triple that or better. I think multiplayer fans will be much more interested in Prey, since it offers something never done before. Wierd gravity tricks and such. With a larger multiplayer fanbase comes much more mod support.
In closing, the final version of the game will look much better since it will have high rez textures, better tweaked sounds and volumes, and everything else. (in fact I think they even purposely nerfed(botched/ruined for the demo) some of the particles(blood and sparks and stuff), so that modders don't put them in their Doom 3 or Quake 4 mods before the game even comes out)
This game is going to be so beautiful in high quality mode.
By the way, I cannot speak on the 360 version. My guess is that they might only use high rez textures for this version of the Demo, but you will have to let me know how large the demo file is, and I can almost assuredly tell you.
It only included essential high rez textures with the demo. It only included a few that require high rez to even work, but 99% of the textures used in the demo are low rez compressed images for use with Very low end graphics cards. Basically, the textures are LOW quality mode, no matter what mode you selected.
I assume there are several reasons for this: They didn't include the high resolution stuff because they want you to buy the game, because it would have made the demo about 3 times larger/longer to download (2 GB?), and because compressed low rez textures use DDS format, and this makes it so that not many people own the software that can view them (preserving some of their secrecy about the game)
So all of the graphics in the full version of the game will look substantially (not miraculously, but substantially) better.
Also, the similarities from modding doom, it's like I had to keep reminding myself what game I'm modding here, because it's almost the same thing. This means that Doom 3 and Quake 4 modders can jump right in here and do some really kick ass mods in almost no time at all. In fact, in under 2 minutes after ripping it apart I had already fixed some of the things that people here didn't like. Within about 2 hours, I could have a finished mod that improves or changes (depending on your opinion) the skins, sounds, removes some of Tommy's voice-overs (an optional mod if you want me to make it - I actually like them), sound volumes, decals (the bullet impact on wall effects were sorta lame) and particles. The particles are things like blood spray, explosions, projectile trail smoke, and sparks. If I can do all that in a couple hours, imagine what modders can come up with over a month or a years time!
It is also very easy to make the weapons do more damage, change the fire rate(cheater!), change the sounds, or or push the enemies backwards, and blast the enemies backwards, among other things.
The fact is, modding this game couldn't be easier, although I guess it takes A SHIT LOAD of time to have learned how to do all of this stuff, but since it uses an upgraded Doom 3 engine, many modders have had years of experience with it already. What Doom lacked was good multiplayer fan-base, and I think Prey will triple that or better. I think multiplayer fans will be much more interested in Prey, since it offers something never done before. Wierd gravity tricks and such. With a larger multiplayer fanbase comes much more mod support.
In closing, the final version of the game will look much better since it will have high rez textures, better tweaked sounds and volumes, and everything else. (in fact I think they even purposely nerfed(botched/ruined for the demo) some of the particles(blood and sparks and stuff), so that modders don't put them in their Doom 3 or Quake 4 mods before the game even comes out)
This game is going to be so beautiful in high quality mode.
By the way, I cannot speak on the 360 version. My guess is that they might only use high rez textures for this version of the Demo, but you will have to let me know how large the demo file is, and I can almost assuredly tell you.