D
Demaratus
Guest
I compiled a test version of lockdown, pasted the .bsp into my deathmatch maps folder, ran the game and the map, and ran buildcubemaps.
After doing the sampling for each cubemap, I got the following error:
...
bounce: 1/1 sample: 146/147
bounce: 1/1 sample: 147/147
vtex failed to compile cubemap!
Unable to remove c:\program files\valve\steam\steamapps\demaratus\half-life 2 deathmatch\hl2mp\materials\maps\dm_lockdown_test\c-2631_3527_173.vtf!
Creating default cubemaps for env_cubemap using skybox sky_day02_09...
Material "debug/debuglightmap":
No render states in shader "LightmappedGeneric_DX8"
Material "debug/debuglightmapzbuffer":
No render states in shader "LightmappedGeneric_DX8"
Does anyone know why I'm getting this error and how I can solve it? I really would like to have the ability to do reflective surfaces.
Why is vtex unnable to build cubemaps?
After doing the sampling for each cubemap, I got the following error:
...
bounce: 1/1 sample: 146/147
bounce: 1/1 sample: 147/147
vtex failed to compile cubemap!
Unable to remove c:\program files\valve\steam\steamapps\demaratus\half-life 2 deathmatch\hl2mp\materials\maps\dm_lockdown_test\c-2631_3527_173.vtf!
Creating default cubemaps for env_cubemap using skybox sky_day02_09...
Material "debug/debuglightmap":
No render states in shader "LightmappedGeneric_DX8"
Material "debug/debuglightmapzbuffer":
No render states in shader "LightmappedGeneric_DX8"
Does anyone know why I'm getting this error and how I can solve it? I really would like to have the ability to do reflective surfaces.
Why is vtex unnable to build cubemaps?